Commit History

Upphovsman SHA1 Meddelande Datum
  jmekaelthas 40c942ff66 Bugfix: fixed NullPointerExceptions and IndexOutOfBoundExceptions in 10 år sedan
  shadowislord 64b3be5334 Fix incorrect animation when dynamically switching from SW anim -> HW anim 10 år sedan
  shadowislord 8426bb7baf Officially switch to the new Android audio system (PART 2..) 10 år sedan
  shadowislord be1f219f29 The old Android MediaPlayer based audio renderer is now deprecated 10 år sedan
  shadowislord 6cad69e067 Officially switch to the new Android audio system 10 år sedan
  shadowislord 915b0b8c61 Replace AtomicBoolean with Object as the audio thread lock 10 år sedan
  shadowislord 2ec7366fde Initialize OpenAL context in the render thread 10 år sedan
  shadowislord 62a235fbf7 Add streaming + looping support for Android vorbis audio 10 år sedan
  shadowislord 96c3e554f4 Disable NDK downloading for Travis CI build 10 år sedan
  shadowislord 4241ce9ead Fix ESSL version parsing (incorrect prefix) 10 år sedan
  shadowislord de0027eee3 Fix OGL version parsing 10 år sedan
  shadowislord e1910fdff2 Fix OGG/Vorbis stream looping 10 år sedan
  shadowislord 6bdebb937a Assume OpenGL ES 2.0 is supported on ICS and higher devices 10 år sedan
  shadowislord 18807cf175 Fix issue #138 10 år sedan
  shadowislord 9965d20c44 Make sure we copy the mipmap sizes when generating texture array from images 10 år sedan
  shadowislord a947bcb64b Fix build error 10 år sedan
  jmekaelthas 6a642ae1be Feature: added support for 'Use tail' option in Inverse Kinematics 10 år sedan
  shadowislord a5699e9d82 Streaming audio data now works in a similar way to buffered data. 10 år sedan
  shadowislord 3b384a7e58 Minor cleanup in ALC interface 10 år sedan
  Nehon e8ca5fe8ff fixed Issue in MeshLoader introduce in a previous commit 10 år sedan
  shadowislord ad2a5366e1 WAVLoader now implements SeekableStream (but only if seeking to time = 0) 10 år sedan
  shadowislord 4e04f4629a Native tremor decoder is now built in release mode 10 år sedan
  shadowislord 5f33bdfa95 JOAL audio renderer to use the unified OpenAL backend as well 10 år sedan
  shadowislord a177ffa208 Fix syntax error when compiling jme3-lwjgl 10 år sedan
  shadowislord 7169b7433d Updated Android OpenAL build based on latest changes 10 år sedan
  shadowislord 91715c4a48 Add support for URA, or Unified Renderer Architecture for audio 10 år sedan
  shadowislord e3c0b0ae38 Use ANDROID_NDK instead of ANDROID_NDK_HOME (that's what the build script uses) 10 år sedan
  Nehon 3bad91ef19 Single pass lighting now computes view dir in the appropriate space out of the lights loop as it's the same for all lights. 10 år sedan
  shadowislord 196744eec5 Extract NDK silently (pipe to /dev/null) 10 år sedan
  shadowislord d0a3ffe06c Make sure the 7z command is available prior to using it 10 år sedan