Sha..rd
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46fb4c43b4
* Fix UTF8 error in ConstraintDefinition
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13 ani în urmă |
Kae..pl
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c929d0ca41
Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic).
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13 ani în urmă |
Kae..pl
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711b8ab9ca
Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes).
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13 ani în urmă |
Kae..pl
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58bbd2d076
Fix for method that checks if the mesh is a B-Mesh or not.
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13 ani în urmă |
Kae..pl
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a498a1cdc9
Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial.
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13 ani în urmă |
Kae..pl
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e83b15028b
Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :).
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13 ani în urmă |
iwg..ic
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d2b97fb422
Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest.
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13 ani în urmă |
iwg..ic
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5a71423624
Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config.
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13 ani în urmă |
iwg..ic
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3aa223360a
Add check for no Vibration Service on Device
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13 ani în urmă |
Sha..rd
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07a6ca931f
* Fix "particlesPerSecond set to 0 accumulates timeDiff" issue
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13 ani în urmă |
Sha..rd
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6aefda2e38
* BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work.
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13 ani în urmă |
Kae..pl
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4fa00b6d9a
Fix for blender loader classes (latest changes to light and camera loading were taken into account).
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13 ani în urmă |
Sha..rd
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2a11aae3a4
* ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem.
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13 ani în urmă |
iwg..ic
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5aca23f9b3
Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0).
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13 ani în urmă |
iwg..ic
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f219c8596d
Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds).
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13 ani în urmă |
Sha..rd
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6cddcf8f1d
* Fix crash in TestWalkingChar
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13 ani în urmă |
Sha..rd
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3c4405868a
* Fix incorrect bounding box calculation when points are not centered on origin
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13 ani în urmă |
Sha..om
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be1aa87f55
* Fixed issue 518 .. again
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13 ani în urmă |
Sha..om
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c8b3ae7f64
* Fix issue 518
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13 ani în urmă |
ShA..Rd
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9ad757596b
* Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again
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13 ani în urmă |
ShA..Rd
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96c4b31e0f
* Partial fix for issue 532 and issue 533
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13 ani în urmă |
Kae..pl
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9e60eda71a
Fix for loading smooth meshes. (One small step for java compiler is a huge step for blender importer :D)
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13 ani în urmă |
iwg..om
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39f265f50e
Adding Android Sensor support as simulated joysticks. Only orientation is supported right now, more sensor types to be added later. When device orientation changes, Joystick[0] is updated just like using an actual joystick. Users need to add "joystickEventsEnabled = true" to the MainActivity to enable the orientation joystick so battery life is conserved if sensor data is not desired. See http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for the long history.
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13 ani în urmă |
Kae..pl
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fa426feb08
Wrapping cameras into CameraNode.
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13 ani în urmă |
Kae..pl
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be5428736d
Wrapping Light into LightNodes (this allows to add constraints and properties to lights).
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13 ani în urmă |
rem..om
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e253546982
ChaseCamera : added a hideCursorOnRotate flag to the chaseCam to prevent interfering with nifty.
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13 ani în urmă |
rem..om
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5c9afd9d59
LightNode now properly works with SpotLight
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13 ani în urmă |
nor..67
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23e949974a
- change default error message of engine
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13 ani în urmă |
Kae..pl
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1bad383be2
Added and entry to the blender key that allows to disable loading of generated textures. The value is set to false by default because generated textures need extra care when being loaded.
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13 ani în urmă |
Kae..pl
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6c2f7288b7
Material assignation fix when blender does not fully assigns the materials. Proper warning is generated and default material is used.
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13 ani în urmă |