Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 13 ani în urmă
  Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 13 ani în urmă
  Kae..pl 711b8ab9ca Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes). 13 ani în urmă
  Kae..pl 58bbd2d076 Fix for method that checks if the mesh is a B-Mesh or not. 13 ani în urmă
  Kae..pl a498a1cdc9 Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial. 13 ani în urmă
  Kae..pl e83b15028b Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :). 13 ani în urmă
  iwg..ic d2b97fb422 Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest. 13 ani în urmă
  iwg..ic 5a71423624 Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config. 13 ani în urmă
  iwg..ic 3aa223360a Add check for no Vibration Service on Device 13 ani în urmă
  Sha..rd 07a6ca931f * Fix "particlesPerSecond set to 0 accumulates timeDiff" issue 13 ani în urmă
  Sha..rd 6aefda2e38 * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 ani în urmă
  Kae..pl 4fa00b6d9a Fix for blender loader classes (latest changes to light and camera loading were taken into account). 13 ani în urmă
  Sha..rd 2a11aae3a4 * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. 13 ani în urmă
  iwg..ic 5aca23f9b3 Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0). 13 ani în urmă
  iwg..ic f219c8596d Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds). 13 ani în urmă
  Sha..rd 6cddcf8f1d * Fix crash in TestWalkingChar 13 ani în urmă
  Sha..rd 3c4405868a * Fix incorrect bounding box calculation when points are not centered on origin 13 ani în urmă
  Sha..om be1aa87f55 * Fixed issue 518 .. again 13 ani în urmă
  Sha..om c8b3ae7f64 * Fix issue 518 13 ani în urmă
  ShA..Rd 9ad757596b * Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again 13 ani în urmă
  ShA..Rd 96c4b31e0f * Partial fix for issue 532 and issue 533 13 ani în urmă
  Kae..pl 9e60eda71a Fix for loading smooth meshes. (One small step for java compiler is a huge step for blender importer :D) 13 ani în urmă
  iwg..om 39f265f50e Adding Android Sensor support as simulated joysticks. Only orientation is supported right now, more sensor types to be added later. When device orientation changes, Joystick[0] is updated just like using an actual joystick. Users need to add "joystickEventsEnabled = true" to the MainActivity to enable the orientation joystick so battery life is conserved if sensor data is not desired. See http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for the long history. 13 ani în urmă
  Kae..pl fa426feb08 Wrapping cameras into CameraNode. 13 ani în urmă
  Kae..pl be5428736d Wrapping Light into LightNodes (this allows to add constraints and properties to lights). 13 ani în urmă
  rem..om e253546982 ChaseCamera : added a hideCursorOnRotate flag to the chaseCam to prevent interfering with nifty. 13 ani în urmă
  rem..om 5c9afd9d59 LightNode now properly works with SpotLight 13 ani în urmă
  nor..67 23e949974a - change default error message of engine 13 ani în urmă
  Kae..pl 1bad383be2 Added and entry to the blender key that allows to disable loading of generated textures. The value is set to false by default because generated textures need extra care when being loaded. 13 ani în urmă
  Kae..pl 6c2f7288b7 Material assignation fix when blender does not fully assigns the materials. Proper warning is generated and default material is used. 13 ani în urmă