Commit History

Autor SHA1 Mensaxe Data
  rem..om 48e4522da5 SDK : fixed scene explorer refresh when deleting a light node %!s(int64=14) %!d(string=hai) anos
  nor..67 1b623df1ab - rename "SceneViewer" to "OpenGL Window" to reduce confusion %!s(int64=14) %!d(string=hai) anos
  nor..67 5ec83b0f62 - fix small typo in BlenderLoader %!s(int64=14) %!d(string=hai) anos
  Kae..pl 93530bc2d0 Fix to loading models with high number of vertices (greater than Shor.MAX_VALUE). %!s(int64=14) %!d(string=hai) anos
  Kae..pl 04d3509c58 Improving image loading speed by using the BufferedInputStream. %!s(int64=14) %!d(string=hai) anos
  Kae..pl f4d900bc43 Fix to narmal map loading. %!s(int64=14) %!d(string=hai) anos
  rem..om 0b5cc9fb43 SDK : re-added the cache delete when loading an asset since it has been fixed in the engine %!s(int64=14) %!d(string=hai) anos
  rem..om 2b8ad73f7e SDK : added possibility to switch to front, left, top, etc... views %!s(int64=14) %!d(string=hai) anos
  Kae..pl 0de5fe39a3 Fix to loading normal maps. %!s(int64=14) %!d(string=hai) anos
  sha..rd f15107da95 * All asset cache operations can now work on smart cache %!s(int64=14) %!d(string=hai) anos
  rem..om ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene %!s(int64=14) %!d(string=hai) anos
  rem..om 1b8e65bc97 SDK : remover deleteFromCache call in SpatialAssetDataObject since it's not allowed anymore %!s(int64=14) %!d(string=hai) anos
  sha..rd 73aa30785b * AssetPathURL now accepts non-relative asset paths %!s(int64=14) %!d(string=hai) anos
  Kae..pl 99746c72ec Several changes to constraints (but may not working well yet). %!s(int64=14) %!d(string=hai) anos
  sha..rd f182b5d91b * Javadoc for some classes %!s(int64=14) %!d(string=hai) anos
  nor..67 e084c2baf1 - fix Material Editor j3m path setting %!s(int64=14) %!d(string=hai) anos
  ant..om 06e04c429c Fix: fixed exception when trying to jump with physics turned off %!s(int64=14) %!d(string=hai) anos
  sha..rd 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha %!s(int64=14) %!d(string=hai) anos
  sha..rd d8afde19cf * Fix crashes due to introduction of MaterialKey %!s(int64=14) %!d(string=hai) anos
  sha..rd 026a72d57e * Fix crash in TestEverything %!s(int64=14) %!d(string=hai) anos
  sha..rd 7cd213b940 * Fix for ParticleEmitter.clone() %!s(int64=14) %!d(string=hai) anos
  Sha..om 66d78be974 * asin -> atan %!s(int64=14) %!d(string=hai) anos
  ant..om dfef1a6dfe Fix: fixed a bug when using alphamaps with TerrainGrid %!s(int64=14) %!d(string=hai) anos
  rem..om 310193018d - added a ColorRGBA to tempVars %!s(int64=14) %!d(string=hai) anos
  kim..ng 0b7f96726f Android: fixed logging %!s(int64=14) %!d(string=hai) anos
  rem..om c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)). %!s(int64=14) %!d(string=hai) anos
  PSp..om 1bbbc3b0bb Fixed a typo in the comment. OCD strikes again. %!s(int64=14) %!d(string=hai) anos
  PSp..om 7ea2f54286 Turning the memory tracking off since it's pretty expensive %!s(int64=14) %!d(string=hai) anos
  rem..om e6c2653fe6 Fixed varrying binding in the lighting shader %!s(int64=14) %!d(string=hai) anos
  rem..om b1b389be57 sdk : complete commit due to prior mistake in commit %!s(int64=14) %!d(string=hai) anos