MeFisto94
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5100d0b995
UBO: GL_INVALID_ENUM on Mesa
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5 yıl önce |
MeFisto94
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66f316b3aa
Fixes SSBO causing GL_INVALID_ENUM in Debug Mode
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5 yıl önce |
MeFisto94
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f68d88937f
GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available.
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5 yıl önce |
MeFisto94
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728a07a25f
Fixing PBR on <= GLSL 130:
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5 yıl önce |
MeFisto94
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4c2c3fa375
GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException
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5 yıl önce |
MeFisto94
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00281b21a1
GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present.
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5 yıl önce |
MeFisto94
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b00c245e8e
GLDebug: Use a method handle instead of a string comparison to increase the performance
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5 yıl önce |
Stephen Gold
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9be8f5dd3a
Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile.
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6 yıl önce |
MeFisto94
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9dfbcde88c
Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110
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5 yıl önce |
Riccardo Balbo
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391e0dc6d0
Update checkout action to v2
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5 yıl önce |
Toni Helenius
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1e7e12ee69
Fix for resizing the window (issue 1191) (#1308)
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5 yıl önce |
Stephen Gold
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f0e09b2a9e
main.yml: add Gradle-wrapper validation to several jobs
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5 yıl önce |
Toni Helenius
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1198908555
Lwjgl3 restart input handle (#1268)
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5 yıl önce |
Stephen Gold
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fecd018fae
BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299)
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5 yıl önce |
Stephen Gold
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b102eabb56
Fixes issue #1286
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6 yıl önce |
Riccardo Balbo
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836455826b
Fix openal-soft dead link
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6 yıl önce |
Riccardo Balbo
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3c93e50d99
Update link for stb_image.h
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6 yıl önce |
Ali-RS
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78779ffe0a
Removed extra PostShadow Technique from PBRLighting.j3md (#1273)
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6 yıl önce |
Toni Helenius
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9002d088e7
Issue 801 (#1269)
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6 yıl önce |
Ryan McDonough
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753c3cc173
PreShadow & PostShadow Support for PBRLighting.j3md (#1265)
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6 yıl önce |
MeFisto94
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55a36abe9d
Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance)
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6 yıl önce |
MeFisto94
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17fbedd5fe
Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target.
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6 yıl önce |
Riccardo Balbo
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2e30b24438
Fix #1236 non-lvalue cannot be out parameter
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6 yıl önce |
Stephen Gold
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bd1b6d284c
com.jme3.scene.shape.Line: protect the no-argument constructor (#1234)
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6 yıl önce |
Stephen Gold
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8a04afd7a1
AnimControl: correct javadoc for the no-arg constructor (#1233)
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6 yıl önce |
Stephen Gold
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f9d2e03362
Mesh: avoid NPE in getMorphTargets() when there are no targets (#1231)
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6 yıl önce |
Paul Speed
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8905b3d8f8
Refactored how versions are auto-built to provide more normal versions
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6 yıl önce |
Riccardo Balbo
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a2169999e5
Remove "v" from version tag to maintain consistency with old releases
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6 yıl önce |
Stephen Gold
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98f6d326e1
re-publicize InstancedGeometry no-arg constructor, correct erroneous javadoc (#1230)
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6 yıl önce |
Github Actions
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584bb79392
[skip ci] update natives snapshot
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6 yıl önce |