shadowislord
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51c8894e03
NativeLibraryLoader: Fix crash when working directory not writable
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10 年之前 |
iwgeric
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4baceb6a08
fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit
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10 年之前 |
Nehon
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f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
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10 年之前 |
Nehon
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ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
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10 年之前 |
Nehon
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1286fa0fba
More controls when connecting inputs and outputs in the node editor
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10 年之前 |
Nehon
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9500b43aa9
some clean up in the ShaderGenerator
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10 年之前 |
Nehon
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5e3e8fbd6e
fixed compilation issue in deprecated LWJGLRenderer
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10 年之前 |
Nehon
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53a40c887e
Fixed shader error output. the shader source code was appended twice in the log.
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10 年之前 |
Nehon
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5b6b33c8f5
The shader generator now supports swizzle on the left variable of a mapping :
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10 年之前 |
Nehon
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a04a304954
Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy
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10 年之前 |
Nehon
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3acd6b2f33
Fixed the error message when types/swizzles in a variable mapping do not match
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10 年之前 |
Nehon
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2670026552
Fixed a documentation issue in the shader node definition wizard
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10 年之前 |
Nehon
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76fe370cf1
Removed the code display button for nodes that don't have code.
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10 年之前 |
Nehon
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ae8474cb57
Added some icons to edit and delete a node in the shader node editor
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10 年之前 |
shadowislord
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629c007cd4
DDSLoader: fix loading 16-bit images (as exported by PVRTexTool)
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10 年之前 |
shadowislord
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badefdf4e4
Fix OgreXML loading crash when no material specified for geometry
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10 年之前 |
shadowislord
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809092c236
Allow application to be a resizable window.
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10 年之前 |
shadowislord
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1fc730c78a
Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus
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10 年之前 |
shadowislord
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8ae04fd1fb
PlaceholderAssets: when assets fail to load, try to make the error appear visually
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10 年之前 |
Nehon
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0ebb3acb16
Fixed an issue with the ShaderNodeGenerator that was missing some variable names in cases like that ',myVar,myVar.x'
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10 年之前 |
Nehon
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2066c98dd0
Fixed background color in some node editor windows to fit with a dark theme
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10 年之前 |
shadowislord
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4b079ea480
DesktopAssetManager: remove weird logging in loadTexture
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10 年之前 |
shadowislord
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c818ee9c5c
IosAssetManager: Remove nearest filtering override (old code)
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10 年之前 |
shadowislord
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253c3ac80d
JmeSystem: print build info on initialization
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10 年之前 |
shadowislord
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eda5e983da
context/renderer: let renderer print out graphics hardware info
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10 年之前 |
shadowislord
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bbbfdb851a
GLRenderer: log texture formats as Level.FINE
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10 年之前 |
Nehon
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963c3d7e61
Fixed some typo in some comments in Material.java
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10 年之前 |
Nehon
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edf5db0f44
Fixed context menu display in the node editor
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10 年之前 |
Nehon
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ac7d8d0674
integrated change described in this thread to the ColorRGBAPropertyEditor
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10 年之前 |
Nehon
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4cb007f3b3
Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430
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10 年之前 |