История коммитов

Автор SHA1 Сообщение Дата
  nor..67 558dc2bcbb SDK: 13 лет назад
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 лет назад
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 лет назад
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 лет назад
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 лет назад
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 лет назад
  rem..om 28926b8383 WaterFilter can now have a square shape 13 лет назад
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 лет назад
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 лет назад
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 лет назад
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 лет назад
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 лет назад
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 лет назад
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 лет назад
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 лет назад
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 лет назад
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 лет назад
  Sha..rd 050f630383 * Fix issue 514 13 лет назад
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 лет назад
  roo..li a6c4f99412 FastMath: fixed javadoc 13 лет назад
  roo..li 656c129de8 added a second example to HelloTerrain test 13 лет назад
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 лет назад
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 лет назад
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 лет назад
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 лет назад
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 лет назад
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 лет назад
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 лет назад
  PSp..om d649505a6c Modified to do the method lookups on first class 13 лет назад
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 лет назад