rem..om
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5635bc2ff1
Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not.
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il y a 13 ans |
rem..om
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2577485727
BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one.
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il y a 13 ans |
Kae..pl
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d2e6648eb3
Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates.
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il y a 13 ans |
Kae..pl
|
ed2a224829
Bugfix: alpha map cannot be applied to unshaded material.
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il y a 13 ans |
Sha..rd
|
2bfd91ef2e
* MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose.
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il y a 13 ans |
Sha..rd
|
a2ff0ba179
* Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0
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il y a 13 ans |
Sha..rd
|
8c2bdebbae
* AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O.
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il y a 13 ans |
Sha..rd
|
1ddb7903db
* OBJ loader now supports loading models that use negative indices in the face statement
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il y a 13 ans |
Sha..rd
|
e848c53ef4
* Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model
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il y a 13 ans |
Sha..rd
|
46fb4c43b4
* Fix UTF8 error in ConstraintDefinition
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il y a 13 ans |
Kae..pl
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c929d0ca41
Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic).
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il y a 13 ans |
Kae..pl
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711b8ab9ca
Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes).
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il y a 13 ans |
Kae..pl
|
58bbd2d076
Fix for method that checks if the mesh is a B-Mesh or not.
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il y a 13 ans |
Kae..pl
|
a498a1cdc9
Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial.
|
il y a 13 ans |
Kae..pl
|
e83b15028b
Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :).
|
il y a 13 ans |
iwg..ic
|
d2b97fb422
Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest.
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il y a 13 ans |
iwg..ic
|
5a71423624
Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config.
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il y a 13 ans |
iwg..ic
|
3aa223360a
Add check for no Vibration Service on Device
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il y a 13 ans |
Sha..rd
|
07a6ca931f
* Fix "particlesPerSecond set to 0 accumulates timeDiff" issue
|
il y a 13 ans |
Sha..rd
|
6aefda2e38
* BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work.
|
il y a 13 ans |
Kae..pl
|
4fa00b6d9a
Fix for blender loader classes (latest changes to light and camera loading were taken into account).
|
il y a 13 ans |
Sha..rd
|
2a11aae3a4
* ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem.
|
il y a 13 ans |
iwg..ic
|
5aca23f9b3
Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0).
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il y a 13 ans |
iwg..ic
|
f219c8596d
Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds).
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il y a 13 ans |
Sha..rd
|
6cddcf8f1d
* Fix crash in TestWalkingChar
|
il y a 13 ans |
Sha..rd
|
3c4405868a
* Fix incorrect bounding box calculation when points are not centered on origin
|
il y a 13 ans |
Sha..om
|
be1aa87f55
* Fixed issue 518 .. again
|
il y a 13 ans |
Sha..om
|
c8b3ae7f64
* Fix issue 518
|
il y a 13 ans |
ShA..Rd
|
9ad757596b
* Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again
|
il y a 13 ans |
ShA..Rd
|
96c4b31e0f
* Partial fix for issue 532 and issue 533
|
il y a 13 ans |