Historial de Commits

Autor SHA1 Mensaje Fecha
  Kostya 5afe5b35c1 Added iOS java rendering classes hace 12 años
  Kostya be38e480b7 Initial iOS core library classes submit hace 12 años
  rem..om 2cc64abfa9 Applied abies patch so that the BatchNode.clone properly works. hace 12 años
  rem..om 4b02c8a952 Made the temp BoundingVolume in TempVars a BoundingBox since it's instanciated as a BoundingBox hace 12 años
  rem..om 5b7b7b0c8f Fix some corner cases in ShadowUtil after last commit hace 12 años
  rem..om 31b9c41e8a SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself hace 12 años
  rem..om 1ef4c21391 Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks hace 12 años
  phr00t 8aeb523043 uses temporary variables instead of object creation; much faster & efficient hace 12 años
  phr00t 414a20fc5f temp boundingbox for shadowutil use hace 12 años
  rem..om 5d02fe1c20 Made trunk sync with commit r11019 and commit r11020 hace 12 años
  Kae..pl 84aa234446 Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). hace 12 años
  dan..om fc8be06297 - Reverted the addition of the break; statement. hace 12 años
  dan..om 687eb0ff19 - Removed SafeArray usage as it wasn't used. hace 12 años
  bre..om 6f28e6e98b Increased terrain tool radius max. Fixed terrain smooth tool invalid-height values on terrain edge. hace 12 años
  Kae..pl fa845e33c8 Bugfix: fixed how blender importer handled ambient light. hace 12 años
  phr00t b06cdfc77c use temp variables instead of creating new ones to improve memory usage hace 12 años
  phr00t 77a2af25c4 avoids creating iterators, accesses param's backing array directly for greater performance hace 12 años
  phr00t 7bb046730f using getParamsMap() for jME3 performance improvements in DefineList hace 12 años
  phr00t 988fdd2f9e added getParamsMap() for jME3 performance improvements in Technique/DefineList hace 12 años
  Kae..pl 623c038f97 Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). hace 12 años
  rickard e0be0d563c Added "shin" to HumanoidRagdollPreset so that Jaime works better with the KinematicRagdollControl hace 12 años
  Kae..pl f50cf31f05 Feature: added support for 'Copy transform' constraint. hace 12 años
  Kae..pl 5ac87508d6 Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. hace 12 años
  nor..67 195a5bfb5b SDK: hace 12 años
  Kae..pl 43e1446b3a Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). hace 12 años
  Kae..pl 752599891a Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. hace 12 años
  Kae..pl 162808f0cd Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. hace 12 años
  rem..om aa5b782021 Swich geometry sorting to tim sort. hace 12 años
  rem..om 8e8c7fbd93 Fixed an issue in animControl where the onanimCycleDone was called too early. hace 12 años
  rem..om 926b634b6e Fixed an issue with parallax mapping thanks to this thread http://hub.jmonkeyengine.org/forum/topic/parallax-mapping-fundamental-bug/#post-256898 hace 12 años