Rémy Bouquet
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628f73cb79
Merge pull request #158 from Perjin/colorRGBA-bugfix
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11 ani în urmă |
Jan Ivenz
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dacaaa5477
Fixed clamp method in ColorRGBA.
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11 ani în urmă |
pspeed42
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e76e770d17
Modified the multi-slot buffer support to work even
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11 ani în urmă |
pspeed42
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216f874175
Added support for instancing at the mesh level.
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11 ani în urmă |
pspeed42
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7ca599dfd9
More tabs to spaces.
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11 ani în urmă |
pspeed42
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61cbf16ebc
Fixed the duplicate definition errors in normal.vert
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11 ani în urmă |
pspeed42
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cce7b0f6de
More tab eradication.
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11 ani în urmă |
pspeed42
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9b8b730c44
Added a license header.
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11 ani în urmă |
Paul Speed
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1a4f07b36a
Fixing tabs to spaces.
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11 ani în urmă |
neph1
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8700871e76
Fixed some merge issues (now it's working properly)
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11 ani în urmă |
Nehon
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1b7421a153
Used correct colorSpace in android Image loaders
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11 ani în urmă |
Nehon
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7356b727c3
Instancing now works with Lighting material, and shadows are supported with instanced geometries
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11 ani în urmă |
Nehon
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a11bfa5e63
Fixed a bug where grouped geom were rendered in shadow pre-pass because they were still in the shadow cast queue
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11 ani în urmă |
shadowislord
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fa41da59a4
* Fix outstanding cloning related issues in InstancedNode
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11 ani în urmă |
shadowislord
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6ddc68278b
* Make sure InstancedGeometry is non-batchable spatial
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11 ani în urmă |
shadowislord
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4ae99f9d5d
* Fix incorrect reset of Geometry members after cloning
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11 ani în urmă |
shadowislord
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4fdce777b5
* Fix ParticleEmitter.control reference which became incorrect after cloning
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11 ani în urmă |
shadowislord
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564a08672f
* Remove InstancedNode.setCullHint(CullHint.Never) from TestInstancedNode example as it is not neccessary
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11 ani în urmă |
shadowislord
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eee43b470e
* Added InstancedNode: easy to use instancing with similar API to BatchNode. The underlying scene graph will be automatically optimized so instancing is used as much as possible, thus reducing number of draw calls and improving performance. Unlike BatchNode, it does not copy the geometry's mesh around, but only its transform. In order for it to work, it requires the Renderer to support the GeometryInstancing capability.
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11 ani în urmă |
shadowislord
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52b93ba933
* Made Geometry.associate/unassociate To/From GroupNode methods public so they can be GeometryGroupNode implementations outside the com.jme3.scene package
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11 ani în urmă |
shadowislord
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5b7a408bcc
* Fix issue where BatchNode.clone() would still re-use the previous BatchNode's data structures
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11 ani în urmă |
shadowislord
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ef1e69c182
* Instanced objects are now considered a single object when generating rendering statistics
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11 ani în urmă |
neph1
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8738f961ea
This is the long-overdue initial check in of KinematicRagdollControl with IK support. It also contains some modifications to Bone. Tested with TestBoneRagdoll to ensure backwards compatibility. Please review.
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11 ani în urmă |
neph1
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ed6256ef47
Fix for handling multiple channels in AnimationEvent
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11 ani în urmă |
Nehon
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7df6235dcd
The packaged zip now contains the sources
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11 ani în urmă |
Nehon
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c171235b27
Changed the build so that the produced zip has a valid path
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11 ani în urmă |
Nehon
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7956e513e2
created a createZipDistribution task on the gradle build
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11 ani în urmă |
Nehon
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9c8f1b8b75
added *.dll to git ignore because I was tired to see extracted natives in my working copy
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11 ani în urmă |
Nehon
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330b53671a
Upped JME version to 3.1.0 with the tag "snapshot-github"
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11 ani în urmă |
Nehon
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3f43d7832f
Updated documentation of the Bone class and changed names of the transforms variables and accessors so that they properly describe what they are an are misleading anymore.
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11 ani în urmă |