История коммитов

Автор SHA1 Сообщение Дата
  Paul Speed 6e999aa79b Tired of committing around the generated version.prpoerties 9 лет назад
  Rémy Bouquet 27f6f85dab Merge pull request #454 from MeFisto94/MECloneIssue 9 лет назад
  Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 лет назад
  Paul Speed 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial 9 лет назад
  MeFisto94 665908cdee Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors 9 лет назад
  Rémy Bouquet 911b4be868 Merge pull request #455 from MeFisto94/SplineIssue 9 лет назад
  Nehon 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 9 лет назад
  Kirill Vainer 4d2542c1ed Merge pull request #448 from Dokthar/hoveringtank 9 лет назад
  Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 лет назад
  MeFisto94 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 9 лет назад
  Nehon c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 9 лет назад
  MeFisto94 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 9 лет назад
  MeFisto94 15c9c083cd Allow MotionEvents to be cloned 9 лет назад
  Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 лет назад
  jmekaelthas 197b9c28e8 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 лет назад
  jmekaelthas a9a1544681 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 лет назад
  Nehon b218f4104e Forgot to commit the change in the Cornell box model 9 лет назад
  jmekaelthas be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 лет назад
  Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 лет назад
  Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 лет назад
  Nehon 107123820b Fixed material exporting NPE when the additionalRenderState is null 9 лет назад
  iwgeric ef35af958b Remove logging on touch events 9 лет назад
  Rémy Bouquet c3d12f0e4a Merge pull request #444 from InShadow/master 9 лет назад
  jmekaelthas 13f68c623c Bugfix: fixed small bug in face triangulation and several computations 9 лет назад
  Nehon 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 лет назад
  Paul Speed 0b487ee9f3 Moved the file writing in screen shot app state to its own 10 лет назад
  Nehon f391b9c3aa Made AbstractControl Implement Cloneable 10 лет назад
  Dokthar d9f489d8dd removed unnecessary changes 10 лет назад
  Dokthar 3e0b838324 fix NPE when launching the hovering test with native bullet 10 лет назад
  Kirill Vainer 93b7be9b83 Merge pull request #446 from NemesisMate/patch-6 10 лет назад