Paul Speed
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6e999aa79b
Tired of committing around the generated version.prpoerties
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9 лет назад |
Rémy Bouquet
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27f6f85dab
Merge pull request #454 from MeFisto94/MECloneIssue
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9 лет назад |
Nehon
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07088452ff
Fixed binormal calculation in Single pass lighting
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9 лет назад |
Paul Speed
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2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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9 лет назад |
MeFisto94
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665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
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9 лет назад |
Rémy Bouquet
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911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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9 лет назад |
Nehon
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5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
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9 лет назад |
Kirill Vainer
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4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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9 лет назад |
Nehon
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493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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9 лет назад |
MeFisto94
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8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
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9 лет назад |
Nehon
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c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
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9 лет назад |
MeFisto94
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23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
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9 лет назад |
MeFisto94
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15c9c083cd
Allow MotionEvents to be cloned
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9 лет назад |
Paul Speed
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8b1ddbe60f
First round of getting JmeCloneable implemented... added
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9 лет назад |
jmekaelthas
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197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 лет назад |
jmekaelthas
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a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 лет назад |
Nehon
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b218f4104e
Forgot to commit the change in the Cornell box model
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9 лет назад |
jmekaelthas
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be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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9 лет назад |
Nehon
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dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
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9 лет назад |
Nehon
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32be69f3e6
Remove a lot of duplicate code for shadows
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9 лет назад |
Nehon
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107123820b
Fixed material exporting NPE when the additionalRenderState is null
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9 лет назад |
iwgeric
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ef35af958b
Remove logging on touch events
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9 лет назад |
Rémy Bouquet
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c3d12f0e4a
Merge pull request #444 from InShadow/master
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9 лет назад |
jmekaelthas
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13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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9 лет назад |
Nehon
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26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 лет назад |
Paul Speed
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0b487ee9f3
Moved the file writing in screen shot app state to its own
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10 лет назад |
Nehon
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f391b9c3aa
Made AbstractControl Implement Cloneable
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10 лет назад |
Dokthar
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d9f489d8dd
removed unnecessary changes
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10 лет назад |
Dokthar
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3e0b838324
fix NPE when launching the hovering test with native bullet
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10 лет назад |
Kirill Vainer
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93b7be9b83
Merge pull request #446 from NemesisMate/patch-6
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10 лет назад |