Rémy Bouquet
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6fdf0dffd3
Merge pull request #211 from Bebul/optimizeRenderShadow
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vor 10 Jahren |
shadowislord
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621f6de083
Terrain GLSL shader: fix incorrect glsllib import
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vor 10 Jahren |
shadowislord
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2f86e0c17b
Delete TestTriangleStrip
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vor 10 Jahren |
shadowislord
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14ff6e4f29
SinglePass Lighting: support two sided lighting
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vor 10 Jahren |
shadowislord
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270f4957ef
SinglePass Lighting: fix GLSL syntax error when parallax mapping is used
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vor 10 Jahren |
shadowislord
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d6a4ba41b4
Image: request mipmaps to be re-generated if image data is modified
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vor 10 Jahren |
shadowislord
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50f0eca3e6
Skeletal Animation: remove shared mesh support
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vor 10 Jahren |
shadowislord
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5760a48eea
Skeletal Animation: remove deprecated SkeletonControl ctor
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vor 10 Jahren |
shadowislord
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c5359c7359
Animation Track interface: add getKeyFrameTimes() method
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vor 10 Jahren |
shadowislord
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d281920e60
GLSL Lighting Lib: fix flickering on directional lights in sRGB mode
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vor 10 Jahren |
Nehon
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7037d8cc62
Changed j3o icon
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vor 10 Jahren |
Nehon
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00e939b32b
SDK About dialog update, with year's copyright, correct website URL and credits for icon sets
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vor 10 Jahren |
Nehon
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160aa13942
Complete SDK icons overhaul.
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vor 10 Jahren |
shadowislord
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9d715cdd2b
Lighting GLSL library: use inverse square falloff for lighting in sRGB mode
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vor 10 Jahren |
shadowislord
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4e7d7fd2f1
GLRenderer: inject SRGB define if texture linearization is enabled
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vor 10 Jahren |
shadowislord
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8b300f5109
jME3 tools: delete triangle stripper
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vor 10 Jahren |
shadowislord
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9759e24961
OgreXML materials: inherit more parameters from TextureKey
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vor 10 Jahren |
shadowislord
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9ad1992681
SimpleWaterProcessor: Use linear filtering for reflection / refraction textures
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vor 10 Jahren |
shadowislord
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abb2b784e0
Javadoc: Add engine overview
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vor 10 Jahren |
shadowislord
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85bba59541
OgreXML: Use the placeholder texture for missing textures
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vor 10 Jahren |
Bebul
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ed369135fa
fix renderShadow optimization to work on multiple scenes attached to viewPort properly
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vor 11 Jahren |
Nehon
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dd66d21147
Changed jME's default splash screen
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vor 11 Jahren |
Nehon
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b3cdc1c3d2
Warning cleanup.
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vor 11 Jahren |
Nehon
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21179dc132
Changed standard lighting to blinn phong instead of phong only
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vor 11 Jahren |
Nehon
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c3ab5b3748
SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
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vor 11 Jahren |
Nehon
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52ebd9090c
Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
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vor 11 Jahren |
Nehon
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9f4d72cfc0
Tweaked the background colors of the viewports in the SDK
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vor 11 Jahren |
Nehon
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0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
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vor 11 Jahren |
Nehon
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55195bd996
SDK scene viewer and previews are now gamma corrected
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vor 11 Jahren |
Nehon
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2aa50694b8
Awt Panel now supports gamma correct pipeline. Default stays non srgb for backward compatibility. But IMO it should be set to srgb by default to promote the srgb pipeline.
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vor 11 Jahren |