Nehon
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7190da4df0
PBRLighting Uses the world normal fetched from the texture...
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9 年之前 |
Nehon
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65a8ee0f2e
PBRLighting now use the world normal to fetch irradiance instead of the reflection vector.
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9 年之前 |
Nehon
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754c256a66
Merge branch 'master' into PBRisComing
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9 年之前 |
Nehon
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07088452ff
Fixed binormal calculation in Single pass lighting
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9 年之前 |
Paul Speed
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2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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9 年之前 |
Rémy Bouquet
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e452032488
Merge pull request #457 from Perjin/normal_map_shading
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9 年之前 |
Jan Ivenz
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b87b582f98
Fix incorrect normal map shading in PBRLighting.
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9 年之前 |
Rémy Bouquet
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911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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9 年之前 |
Nehon
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5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
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9 年之前 |
Kirill Vainer
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4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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9 年之前 |
Nehon
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493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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9 年之前 |
MeFisto94
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8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
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9 年之前 |
Nehon
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c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
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9 年之前 |
MeFisto94
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23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
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9 年之前 |
Paul Speed
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8b1ddbe60f
First round of getting JmeCloneable implemented... added
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9 年之前 |
jmekaelthas
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197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 年之前 |
jmekaelthas
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a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 年之前 |
Nehon
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b218f4104e
Forgot to commit the change in the Cornell box model
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9 年之前 |
jmekaelthas
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be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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9 年之前 |
Nehon
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dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
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9 年之前 |
Nehon
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32be69f3e6
Remove a lot of duplicate code for shadows
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9 年之前 |
Nehon
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107123820b
Fixed material exporting NPE when the additionalRenderState is null
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9 年之前 |
iwgeric
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ef35af958b
Remove logging on touch events
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9 年之前 |
Rémy Bouquet
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c3d12f0e4a
Merge pull request #444 from InShadow/master
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9 年之前 |
jmekaelthas
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13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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9 年之前 |
Nehon
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26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 年之前 |
Paul Speed
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0b487ee9f3
Moved the file writing in screen shot app state to its own
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9 年之前 |
Nehon
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f391b9c3aa
Made AbstractControl Implement Cloneable
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9 年之前 |
Dokthar
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d9f489d8dd
removed unnecessary changes
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9 年之前 |
Dokthar
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3e0b838324
fix NPE when launching the hovering test with native bullet
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9 年之前 |