提交歷史

作者 SHA1 備註 提交日期
  Nehon 7190da4df0 PBRLighting Uses the world normal fetched from the texture... 9 年之前
  Nehon 65a8ee0f2e PBRLighting now use the world normal to fetch irradiance instead of the reflection vector. 9 年之前
  Nehon 754c256a66 Merge branch 'master' into PBRisComing 9 年之前
  Nehon 07088452ff Fixed binormal calculation in Single pass lighting 9 年之前
  Paul Speed 2bdb3de2f5 Started implementing the JmeCloneable stuff for Spatial 9 年之前
  Rémy Bouquet e452032488 Merge pull request #457 from Perjin/normal_map_shading 9 年之前
  Jan Ivenz b87b582f98 Fix incorrect normal map shading in PBRLighting. 9 年之前
  Rémy Bouquet 911b4be868 Merge pull request #455 from MeFisto94/SplineIssue 9 年之前
  Nehon 5970444b9c Fixed an issue with previous commit on shadows, in the glsl100 shader 9 年之前
  Kirill Vainer 4d2542c1ed Merge pull request #448 from Dokthar/hoveringtank 9 年之前
  Nehon 493855bac9 LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value) 9 年之前
  MeFisto94 8477fa781b Fixed another NPE when missing serialized waypoints and fixed having different names for write/read 9 年之前
  Nehon c4525aa550 Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors. 9 年之前
  MeFisto94 23fe0658a6 Fixed a NPE when Serializing a Spline without points. Also fixed a Typo. 9 年之前
  Paul Speed 8b1ddbe60f First round of getting JmeCloneable implemented... added 9 年之前
  jmekaelthas 197b9c28e8 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 年之前
  jmekaelthas a9a1544681 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 9 年之前
  Nehon b218f4104e Forgot to commit the change in the Cornell box model 9 年之前
  jmekaelthas be3dc06e28 Bugfix: fixed a bug that caused NPE during vertex groups loading when 9 年之前
  Nehon dff4befafb Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts. 9 年之前
  Nehon 32be69f3e6 Remove a lot of duplicate code for shadows 9 年之前
  Nehon 107123820b Fixed material exporting NPE when the additionalRenderState is null 9 年之前
  iwgeric ef35af958b Remove logging on touch events 9 年之前
  Rémy Bouquet c3d12f0e4a Merge pull request #444 from InShadow/master 9 年之前
  jmekaelthas 13f68c623c Bugfix: fixed small bug in face triangulation and several computations 9 年之前
  Nehon 26719e0047 Fixed sign post material and adjusted ambient lights for the spot lights tests 9 年之前
  Paul Speed 0b487ee9f3 Moved the file writing in screen shot app state to its own 9 年之前
  Nehon f391b9c3aa Made AbstractControl Implement Cloneable 9 年之前
  Dokthar d9f489d8dd removed unnecessary changes 9 年之前
  Dokthar 3e0b838324 fix NPE when launching the hovering test with native bullet 9 年之前