Paul Speed
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7665fef2de
ParticleEmitter and related classes (ugh) now implement JmeCloneable.
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9 years ago |
Paul Speed
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6e999aa79b
Tired of committing around the generated version.prpoerties
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9 years ago |
Rémy Bouquet
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27f6f85dab
Merge pull request #454 from MeFisto94/MECloneIssue
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9 years ago |
Nehon
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07088452ff
Fixed binormal calculation in Single pass lighting
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9 years ago |
Paul Speed
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2bdb3de2f5
Started implementing the JmeCloneable stuff for Spatial
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9 years ago |
MeFisto94
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665908cdee
Improved the MotionEvent Cloning to not throw an NPE or edit constant Vectors
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9 years ago |
Rémy Bouquet
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911b4be868
Merge pull request #455 from MeFisto94/SplineIssue
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9 years ago |
Nehon
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5970444b9c
Fixed an issue with previous commit on shadows, in the glsl100 shader
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9 years ago |
Kirill Vainer
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4d2542c1ed
Merge pull request #448 from Dokthar/hoveringtank
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9 years ago |
Nehon
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493855bac9
LineWidth is now a RenderState parameter, One can change the lineWidth used to render a mesh wireframe or a mesh in Lines mode by using material.getAdditionalRenderState().setLineWidth(value)
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9 years ago |
MeFisto94
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8477fa781b
Fixed another NPE when missing serialized waypoints and fixed having different names for write/read
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9 years ago |
Nehon
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c4525aa550
Fixed MotionEvent clone for Spatial as it was resulting in controls added twice to the spatial. Also removed a useless line in all the constructors.
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9 years ago |
MeFisto94
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23fe0658a6
Fixed a NPE when Serializing a Spline without points. Also fixed a Typo.
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9 years ago |
MeFisto94
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15c9c083cd
Allow MotionEvents to be cloned
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9 years ago |
Paul Speed
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8b1ddbe60f
First round of getting JmeCloneable implemented... added
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9 years ago |
jmekaelthas
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197b9c28e8
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 years ago |
jmekaelthas
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a9a1544681
Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git
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9 years ago |
Nehon
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b218f4104e
Forgot to commit the change in the Cornell box model
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9 years ago |
jmekaelthas
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be3dc06e28
Bugfix: fixed a bug that caused NPE during vertex groups loading when
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9 years ago |
Nehon
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dff4befafb
Added an option to not render backfaces shadows with the shadow renderer and the shadow filter. It's the default for the renderer but not for the filter as it may have some edges artifacts.
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9 years ago |
Nehon
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32be69f3e6
Remove a lot of duplicate code for shadows
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9 years ago |
Nehon
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107123820b
Fixed material exporting NPE when the additionalRenderState is null
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9 years ago |
iwgeric
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ef35af958b
Remove logging on touch events
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9 years ago |
Rémy Bouquet
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c3d12f0e4a
Merge pull request #444 from InShadow/master
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9 years ago |
jmekaelthas
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13f68c623c
Bugfix: fixed small bug in face triangulation and several computations
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9 years ago |
Nehon
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26719e0047
Fixed sign post material and adjusted ambient lights for the spot lights tests
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9 years ago |
Paul Speed
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0b487ee9f3
Moved the file writing in screen shot app state to its own
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10 years ago |
Nehon
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f391b9c3aa
Made AbstractControl Implement Cloneable
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10 years ago |
Dokthar
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d9f489d8dd
removed unnecessary changes
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10 years ago |
Dokthar
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3e0b838324
fix NPE when launching the hovering test with native bullet
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10 years ago |