Cronologia Commit

Autore SHA1 Messaggio Data
  iwg..om 785d50f516 Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft 12 anni fa
  iwg..om 893bd93c60 Android: Initial OpenAL Soft binary libraries for testing 12 anni fa
  iwg..om 0ff86728d8 Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume. 12 anni fa
  iwg..om b5f4541eec Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled. 12 anni fa
  phr00t efd7a8e7e8 Native bullet will no longer ignore changes to the broadphase type 12 anni fa
  rem..om e2d1a08838 ChaseCamera input binding name constants are now public 12 anni fa
  rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 anni fa
  bre..om 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 12 anni fa
  rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 anni fa
  rem..om eb44d866b7 Fixed the number of components of the Line shape index buffer. 12 anni fa
  rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 anni fa
  Kae..pl 5b65b19bda Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. 12 anni fa
  Sha..om e4478dc65c * SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. 12 anni fa
  Kae..pl 9961f77445 Code refactoring: 12 anni fa
  Kae..pl 3602d86c20 Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. 12 anni fa
  Kae..pl 29dd973122 Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) 12 anni fa
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 anni fa
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 anni fa
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 anni fa
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 anni fa
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 anni fa
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 anni fa
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 anni fa
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 anni fa
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 anni fa
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 anni fa
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 anni fa
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 anni fa
  ShA..Rd bd39ff1b6e * Fix issue 570 12 anni fa
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 anni fa