iwg..om
|
785d50f516
Android: Add support for effects, filters, reverb, and environment to Android implementation of OpenAL Soft
|
12 anni fa |
iwg..om
|
893bd93c60
Android: Initial OpenAL Soft binary libraries for testing
|
12 anni fa |
iwg..om
|
0ff86728d8
Android: Moved some code from onPause/onResume to loseFocus/gainFocus to address issues/patches 593, 566, 564. Users can now override loseFocus/gainFocus in MainActivity if they do not want to pause/resume the app based on Android's lifecycle methods onPause/onResume.
|
12 anni fa |
iwg..om
|
b5f4541eec
Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled.
|
12 anni fa |
phr00t
|
efd7a8e7e8
Native bullet will no longer ignore changes to the broadphase type
|
12 anni fa |
rem..om
|
e2d1a08838
ChaseCamera input binding name constants are now public
|
12 anni fa |
rem..om
|
b105f2c228
Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports
|
12 anni fa |
bre..om
|
7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
|
12 anni fa |
rem..om
|
f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
|
12 anni fa |
rem..om
|
eb44d866b7
Fixed the number of components of the Line shape index buffer.
|
12 anni fa |
rem..om
|
706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
|
12 anni fa |
Kae..pl
|
5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
|
12 anni fa |
Sha..om
|
e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
|
12 anni fa |
Kae..pl
|
9961f77445
Code refactoring:
|
12 anni fa |
Kae..pl
|
3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
|
12 anni fa |
Kae..pl
|
29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
|
12 anni fa |
rem..om
|
c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
|
12 anni fa |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
|
12 anni fa |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
|
12 anni fa |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
|
12 anni fa |
rem..om
|
17a18bb6d0
ShaderNodes SDK : fix for build
|
12 anni fa |
rem..om
|
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
|
12 anni fa |
rem..om
|
77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
|
12 anni fa |
sha..RD
|
199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
|
12 anni fa |
nor..67
|
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
|
12 anni fa |
rem..om
|
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
|
12 anni fa |
ShA..Rd
|
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
|
12 anni fa |
ShA..Rd
|
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
|
12 anni fa |
ShA..Rd
|
bd39ff1b6e
* Fix issue 570
|
12 anni fa |
ShA..Rd
|
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
|
12 anni fa |