Cronologia Commit

Autore SHA1 Messaggio Data
  nor..67 79eec54e0d - update android bullet natives 12 anni fa
  nor..67 2e52df7b0a - update android import file for bullet binaries 12 anni fa
  nor..67 03335bb4fc - update bullet binaries for osx 12 anni fa
  nor..67 aa466d2039 - update bullet library to 2.81 12 anni fa
  nor..67 70eddd78a7 - fix native bullet compiler error 12 anni fa
  nor..67 feb6b1a55a - update build-impl to netbeans 7.3 12 anni fa
  nor..67 e67f6db426 SDK: 12 anni fa
  nor..67 018ea5f3cd SDK: 12 anni fa
  nor..67 e8593e1d51 SDK: 12 anni fa
  nor..67 d5627dfe87 SDK: 12 anni fa
  nor..67 7e7ba75592 SDK: 12 anni fa
  nor..67 583c46d36d SDK: 12 anni fa
  iwg..om 652c3e9cca SDK: Update url for NBAndroid update center 12 anni fa
  nor..67 b22c32bf7b SDK: 12 anni fa
  nor..67 15edc1ce8f SDK: 12 anni fa
  nor..67 ae7a05358a SDK: 12 anni fa
  nor..67 a5b29623ef SDK: 12 anni fa
  nor..67 f38285442d SDK: 12 anni fa
  nor..67 71d30aa37b SDK: 12 anni fa
  nor..67 9e7dec80ce SDK: 12 anni fa
  nor..67 f74a70b305 SDK: 12 anni fa
  rem..om cf1ff27234 - Fixed the way handedness/parity is computed in the tangent binormal generator 12 anni fa
  bre..om 08b27f7673 removed the mesh collision shape from HelloTerrainCollision.java 12 anni fa
  rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 anni fa
  rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 anni fa
  rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 anni fa
  voi..om b5d1672f5e Nifty-1.3.3 12 anni fa
  sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 anni fa
  sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 anni fa
  rem..om 2c473b0873 fixed nifty dependencies 12 anni fa