nor..67
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7a0584ba43
- remove try to fix bullet compile issues
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13 سال پیش |
nor..67
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738b687cad
- try to fix bullet compile issues
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13 سال پیش |
rem..om
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f01888de8f
SDK :
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13 سال پیش |
rem..om
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3bd77d3048
Changed the way EffectTrack and AudioTrack are serialized.
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13 سال پیش |
rem..om
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ae3cc96caa
Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524
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13 سال پیش |
nor..67
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382c3da1a4
- add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies)
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13 سال پیش |
nor..67
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e3e6c90a49
SDK:
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13 سال پیش |
nor..67
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bafbe538cb
SDK:
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13 سال پیش |
nor..67
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22aa5acc31
SDK:
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13 سال پیش |
nor..67
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a98026b700
- fix bug in native bullet ray direction (thanks to EmpirePhoenix)
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13 سال پیش |
Kae..pl
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bb644be5e0
Fix to specifying texture UV coordinates for generated textures.
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13 سال پیش |
Sha..om
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78bbe9b251
* Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic)
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13 سال پیش |
rem..om
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ef98888ce7
EffectTrack now disable and cull the emitter once all particles are gone
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13 سال پیش |
Sha..rd
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2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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13 سال پیش |
Sha..rd
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38ff6f7560
* Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader
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13 سال پیش |
Sha..rd
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0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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13 سال پیش |
Sha..rd
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dba5ba5851
* Fixed culling with asymmetric frustums
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13 سال پیش |
Sha..rd
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277a2bcc4d
* SDK build fixed. Normen now owes me a beer
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13 سال پیش |
Sha..rd
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896c0d31a5
* Forgot to commit this quite crucial class ..
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13 سال پیش |
Sha..rd
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b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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13 سال پیش |
Sha..rd
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ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 سال پیش |
Sha..rd
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e78474a5b1
* Fix issue 506
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13 سال پیش |
Sha..rd
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be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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13 سال پیش |
Sha..rd
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f82be26af8
* Fix issue 520
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13 سال پیش |
Sha..rd
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8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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13 سال پیش |
Sha..rd
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20566963f8
* Add javadoc for InputManager.setMouseCursor()
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13 سال پیش |
pot..om
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a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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13 سال پیش |
pot..om
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bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 سال پیش |
rem..om
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1fbc0cc406
Audio and Effect tracks added a couple of accessors
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13 سال پیش |
rem..om
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96b7355347
SDK :
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13 سال پیش |