تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  nor..67 7a0584ba43 - remove try to fix bullet compile issues 13 سال پیش
  nor..67 738b687cad - try to fix bullet compile issues 13 سال پیش
  rem..om f01888de8f SDK : 13 سال پیش
  rem..om 3bd77d3048 Changed the way EffectTrack and AudioTrack are serialized. 13 سال پیش
  rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 13 سال پیش
  nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) 13 سال پیش
  nor..67 e3e6c90a49 SDK: 13 سال پیش
  nor..67 bafbe538cb SDK: 13 سال پیش
  nor..67 22aa5acc31 SDK: 13 سال پیش
  nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) 13 سال پیش
  Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. 13 سال پیش
  Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) 13 سال پیش
  rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone 13 سال پیش
  Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner 13 سال پیش
  Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader 13 سال پیش
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope 13 سال پیش
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums 13 سال پیش
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer 13 سال پیش
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. 13 سال پیش
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults 13 سال پیش
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) 13 سال پیش
  Sha..rd e78474a5b1 * Fix issue 506 13 سال پیش
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. 13 سال پیش
  Sha..rd f82be26af8 * Fix issue 520 13 سال پیش
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. 13 سال پیش
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() 13 سال پیش
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. 13 سال پیش
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. 13 سال پیش
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors 13 سال پیش
  rem..om 96b7355347 SDK : 13 سال پیش