bre..om
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7c966572f1
add check in lod control for camera existence when it can be empty in the sdk
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12 years ago |
rem..om
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f553d6a39a
Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule
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12 years ago |
rem..om
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eb44d866b7
Fixed the number of components of the Line shape index buffer.
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12 years ago |
rem..om
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706cd410b6
AlphaDiscardTreshold is now supported by the Unshaded material.
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12 years ago |
Kae..pl
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5b65b19bda
Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features.
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12 years ago |
Sha..om
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e4478dc65c
* SkeletonControl: Update targets and materials only for the first camera in which a model is rendered.
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12 years ago |
Kae..pl
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9961f77445
Code refactoring:
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12 years ago |
Kae..pl
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3602d86c20
Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined.
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12 years ago |
Kae..pl
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29dd973122
Refactoring: large changes in constraints system (see the proper topic on the forum for further changes)
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12 years ago |
rem..om
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c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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12 years ago |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
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12 years ago |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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12 years ago |
rem..om
|
517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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12 years ago |
rem..om
|
17a18bb6d0
ShaderNodes SDK : fix for build
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12 years ago |
rem..om
|
4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 years ago |
rem..om
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77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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12 years ago |
sha..RD
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199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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12 years ago |
nor..67
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cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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12 years ago |
rem..om
|
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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12 years ago |
ShA..Rd
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06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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12 years ago |
ShA..Rd
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6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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12 years ago |
ShA..Rd
|
bd39ff1b6e
* Fix issue 570
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12 years ago |
ShA..Rd
|
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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12 years ago |
ShA..Rd
|
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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12 years ago |
ShA..Rd
|
ada98f7033
* AppState documentation improvements according to issue 589
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12 years ago |
ShA..Rd
|
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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12 years ago |
ShA..Rd
|
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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12 years ago |
ShA..Rd
|
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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12 years ago |
ShA..Rd
|
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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12 years ago |
rem..om
|
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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12 years ago |