Commit History

Autor SHA1 Mensaxe Data
  nor..67 81a08d6c49 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 f77b953fff SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 7ef0e439d4 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 4c87e3ecae SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 2d1af0f1f8 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 2c6e8cbb2a SDK: %!s(int64=12) %!d(string=hai) anos
  rem..om e3236e20b4 BatchNode now updates its geometric state right after batching. %!s(int64=12) %!d(string=hai) anos
  rem..om c6d659684e BatchNode and physics : Reverted previous change and made the batchNode batch geom to ignore physics. %!s(int64=12) %!d(string=hai) anos
  nor..67 2c9fe26913 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 07de275681 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 00d74ff402 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 9340764639 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 7f83236526 SDK: %!s(int64=12) %!d(string=hai) anos
  rem..om dada1c1d38 CollisionShapeFactory.createCompoundShape now exclude geometies the are batched in a BatchNode. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 601a34ba99 Fixed an error that caused NullPointerException to be raised if a curve had no taper object applied. %!s(int64=12) %!d(string=hai) anos
  nor..67 7d82eb6ee0 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 a6d62a1d16 SDK: %!s(int64=12) %!d(string=hai) anos
  Kae..pl 61ad771748 Bugfix: 538: Multiple issues with female3.blend %!s(int64=12) %!d(string=hai) anos
  bre..om 4bbbf7dbe8 changed terrain to use a ShortBuffer if the index count is less than 65535 so it can work on more android devices %!s(int64=12) %!d(string=hai) anos
  nor..67 4f02b407cf - remove usage of Box mesh constructor with position from BasicGame template %!s(int64=12) %!d(string=hai) anos
  rem..om 17b53db1aa Changed all NullPointerException in ShaderSource to IllegalArgumentException %!s(int64=12) %!d(string=hai) anos
  Zer..om ec95e50f85 Added three "always present" modes to the list of windows resolutions so that these 3 options are always there no matter what the monitor natively supports. (Unless the minimum is set to higher than them of course). %!s(int64=12) %!d(string=hai) anos
  iwg..ic e21f22e6dc Fixed issue with handling Multi-Touch not tracking MOVE for second finger when first finger is lifted. Thanks to kumasao. %!s(int64=12) %!d(string=hai) anos
  iwg..ic ab5282fb2d Additional fix for http://code.google.com/p/jmonkeyengine/issues/detail?id=504. %!s(int64=12) %!d(string=hai) anos
  rem..om 609d51dbfd Further fix and cleanup to SSAO for glsl < 1.5 %!s(int64=12) %!d(string=hai) anos
  nor..67 21e5244c0a Fixed ssao filter for opengl < 1.5 %!s(int64=12) %!d(string=hai) anos
  rem..om 9a6fe1fdf5 Fix to previous commit to OGLESShaderRenderer. Accidently committed unrelated and non working changes to the renderer. %!s(int64=12) %!d(string=hai) anos
  jul..om 35697b036e Temporarily fixes some things with JARs (for Java and native libraries used by JogAmp) in order to allow some people to run the demos easily %!s(int64=12) %!d(string=hai) anos
  rem..om 68e0e835f5 Ogles renderer now correctly supports Verctor4 uniforms %!s(int64=12) %!d(string=hai) anos
  rem..om 39d0939879 MotionEvent upVector is now defaulted to Y axis %!s(int64=12) %!d(string=hai) anos