rem..om
|
81b458cc4b
BoundongSphere fixed a case when intersects was not releasing the tempvars.
|
11 anni fa |
Kae..pl
|
1fcd9526b2
Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier).
|
11 anni fa |
Kae..pl
|
6708cf0d7f
Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ).
|
11 anni fa |
PSp..om
|
4e98d0e13d
Added a method to clear collision data. This is often
|
11 anni fa |
Kae..pl
|
e7aeb9a222
Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static).
|
11 anni fa |
Kae..pl
|
c0f46d97c5
Tests: added a method that returns the known blender primary types names. This will be needed in unit tests.
|
11 anni fa |
PSp..om
|
797caf6936
Provide access to an in-order list of all class
|
11 anni fa |
PSp..om
|
90913bf8c3
Catch another case where shutdown state can cause a
|
11 anni fa |
Kae..pl
|
a499e972ab
Bugfix: fixed an issue that was recently introduced with not negating Y-rotation values when Y axis was up.
|
11 anni fa |
PSp..om
|
767231a4a8
Fixed an NPE in the FlyCamAppState that occurred
|
11 anni fa |
Kae..pl
|
cf830b4c7c
Bugfix: fixing errors that appeared during mirror modifier loading (there is still mirror rotation being not supported, but hope to fix that soon).
|
11 anni fa |
rem..om
|
f8c317f593
BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed.
|
11 anni fa |
Kae..pl
|
b77f5a422c
Bugfix: fixed a bug that caused objects with negative scale to have improper transformations.
|
11 anni fa |
Kae..pl
|
68debc95eb
Bugfix: displaying the bone name in BoneContext toString() method even if the bone is not yet created.
|
11 anni fa |
Kae..pl
|
25e20509c6
Bugfix: bone context returns the length of the bone without taking model scale into account; that caused troubles during constraint's computations but should be used for bone debugger length (an appropriate notice is in the method's javadoc).
|
11 anni fa |
Kae..pl
|
b5357e96ec
Bugfix: taking scale into account when loading constraint's world matrix.
|
11 anni fa |
PSp..om
|
faf04cbb1f
Keep better track of the independent alpha test related
|
11 anni fa |
PSp..om
|
4fc8cb8443
Added additional state for alpha test because
|
11 anni fa |
rem..om
|
79def7aa8f
Re added nifty optimization to not render fully transparent quads
|
11 anni fa |
rem..om
|
d6f3b4a5bc
Removed a useless line of code in Parallax.glsllib
|
11 anni fa |
dan..om
|
8ff0cd386a
FEATURE: Added some features to ScreenshotAppState.
|
11 anni fa |
Kae..pl
|
17a0554897
Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names.
|
11 anni fa |
Kae..pl
|
9289d03604
Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;).
|
11 anni fa |
PSp..om
|
66c1b0b457
Modified containsGui() to work like the other contains
|
11 anni fa |
rem..om
|
9d63a7fc02
Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4
|
11 anni fa |
Kae..pl
|
45e82cdbb1
Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field)
|
11 anni fa |
Kae..pl
|
382c1c85f5
Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations).
|
11 anni fa |
rem..om
|
7a612494a2
Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized
|
11 anni fa |
iwg..ic
|
911958cfbe
Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved.
|
11 anni fa |
iwg..ic
|
743aa2144a
Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME.
|
11 anni fa |