提交历史

作者 SHA1 备注 提交日期
  rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 年之前
  Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 年之前
  Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 11 年之前
  PSp..om 4e98d0e13d Added a method to clear collision data. This is often 11 年之前
  Kae..pl e7aeb9a222 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static). 11 年之前
  Kae..pl c0f46d97c5 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. 11 年之前
  PSp..om 797caf6936 Provide access to an in-order list of all class 11 年之前
  PSp..om 90913bf8c3 Catch another case where shutdown state can cause a 11 年之前
  Kae..pl a499e972ab Bugfix: fixed an issue that was recently introduced with not negating Y-rotation values when Y axis was up. 11 年之前
  PSp..om 767231a4a8 Fixed an NPE in the FlyCamAppState that occurred 11 年之前
  Kae..pl cf830b4c7c Bugfix: fixing errors that appeared during mirror modifier loading (there is still mirror rotation being not supported, but hope to fix that soon). 11 年之前
  rem..om f8c317f593 BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 年之前
  Kae..pl b77f5a422c Bugfix: fixed a bug that caused objects with negative scale to have improper transformations. 11 年之前
  Kae..pl 68debc95eb Bugfix: displaying the bone name in BoneContext toString() method even if the bone is not yet created. 11 年之前
  Kae..pl 25e20509c6 Bugfix: bone context returns the length of the bone without taking model scale into account; that caused troubles during constraint's computations but should be used for bone debugger length (an appropriate notice is in the method's javadoc). 11 年之前
  Kae..pl b5357e96ec Bugfix: taking scale into account when loading constraint's world matrix. 11 年之前
  PSp..om faf04cbb1f Keep better track of the independent alpha test related 11 年之前
  PSp..om 4fc8cb8443 Added additional state for alpha test because 11 年之前
  rem..om 79def7aa8f Re added nifty optimization to not render fully transparent quads 11 年之前
  rem..om d6f3b4a5bc Removed a useless line of code in Parallax.glsllib 11 年之前
  dan..om 8ff0cd386a FEATURE: Added some features to ScreenshotAppState. 11 年之前
  Kae..pl 17a0554897 Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 年之前
  Kae..pl 9289d03604 Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;). 11 年之前
  PSp..om 66c1b0b457 Modified containsGui() to work like the other contains 11 年之前
  rem..om 9d63a7fc02 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 11 年之前
  Kae..pl 45e82cdbb1 Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field) 11 年之前
  Kae..pl 382c1c85f5 Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations). 11 年之前
  rem..om 7a612494a2 Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized 11 年之前
  iwg..ic 911958cfbe Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved. 11 年之前
  iwg..ic 743aa2144a Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME. 11 年之前