Commit History

Author SHA1 Message Date
  rem..om 81b458cc4b BoundongSphere fixed a case when intersects was not releasing the tempvars. 11 years ago
  Kae..pl 1fcd9526b2 Refactoring: improved the usage and flow of blender context and blender input stream (will make the unit tests implementation easier). 11 years ago
  Kae..pl 6708cf0d7f Bugfix: properly importing object animations where not all axes are being animated by the ipo curves (provided by arpagaus - thanks a lot :) ). 11 years ago
  PSp..om 4e98d0e13d Added a method to clear collision data. This is often 11 years ago
  Kae..pl e7aeb9a222 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. (forgot to make the method static). 11 years ago
  Kae..pl c0f46d97c5 Tests: added a method that returns the known blender primary types names. This will be needed in unit tests. 11 years ago
  PSp..om 797caf6936 Provide access to an in-order list of all class 11 years ago
  PSp..om 90913bf8c3 Catch another case where shutdown state can cause a 11 years ago
  Kae..pl a499e972ab Bugfix: fixed an issue that was recently introduced with not negating Y-rotation values when Y axis was up. 11 years ago
  PSp..om 767231a4a8 Fixed an NPE in the FlyCamAppState that occurred 11 years ago
  Kae..pl cf830b4c7c Bugfix: fixing errors that appeared during mirror modifier loading (there is still mirror rotation being not supported, but hope to fix that soon). 11 years ago
  rem..om f8c317f593 BloomFilter, applied James patch to make sure the filter is properly re initialized when de downsampling factor is changed. 11 years ago
  Kae..pl b77f5a422c Bugfix: fixed a bug that caused objects with negative scale to have improper transformations. 11 years ago
  Kae..pl 68debc95eb Bugfix: displaying the bone name in BoneContext toString() method even if the bone is not yet created. 11 years ago
  Kae..pl 25e20509c6 Bugfix: bone context returns the length of the bone without taking model scale into account; that caused troubles during constraint's computations but should be used for bone debugger length (an appropriate notice is in the method's javadoc). 11 years ago
  Kae..pl b5357e96ec Bugfix: taking scale into account when loading constraint's world matrix. 11 years ago
  PSp..om faf04cbb1f Keep better track of the independent alpha test related 11 years ago
  PSp..om 4fc8cb8443 Added additional state for alpha test because 11 years ago
  rem..om 79def7aa8f Re added nifty optimization to not render fully transparent quads 11 years ago
  rem..om d6f3b4a5bc Removed a useless line of code in Parallax.glsllib 11 years ago
  dan..om 8ff0cd386a FEATURE: Added some features to ScreenshotAppState. 11 years ago
  Kae..pl 17a0554897 Bugfix: fixed a bug that caused models to be heavily spoiled if they had armatures with identical bones' names. 11 years ago
  Kae..pl 9289d03604 Bugfix: fixed a bug that caused IDENTITY matrix to be changed during loading (sorry about that ;). 11 years ago
  PSp..om 66c1b0b457 Modified containsGui() to work like the other contains 11 years ago
  rem..om 9d63a7fc02 Fixed an issue with how reading text files with bufferedReader was done. Using a null check for EOF instead of buffer.ready(). This was causing a NPE on android 4.4 11 years ago
  Kae..pl 45e82cdbb1 Bugfix: fixed parenting issue (turned out that blender does not always store parent inverse matrix in objects parentinv field) 11 years ago
  Kae..pl 382c1c85f5 Bugfix: added tracks equalisation method (inequal tracks' frame count caused exceptions during animation simulations). 11 years ago
  rem..om 7a612494a2 Fixed an issue introduced by last change on the filter post processor when disabling all filters before the Processor is initialized 11 years ago
  iwg..ic 911958cfbe Android: set PreserveEGLContextOnPause when the os is rev 11 or higher. Dramatically reduces the resume time when the context can be preserved. 11 years ago
  iwg..ic 743aa2144a Android: Add scaling to input coordinates (onTouch Coordinates from Android) to compensate for manually set surface resolutions. Android always sends the touch coordinates relative to the view resolution, not the resolution of the surface. If users use view.getHolder().setFixedSize(width, height) in MainActivity.onCreate(), then the input coordinates are not correct which messes up ray casting and other things. This scales the input coordinates before sending them to jME. 11 years ago