nor..67
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8514ece94e
copy sdk to gradle branch
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11 years ago |
Kae..pl
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64c732451a
Bugfix: fixed a bug that caused the 'maintain volume' constraint to be badlu applied on objects.
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11 years ago |
rem..om
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bea196baa2
Started the reimplementation of the ChaseCamera as an AppState.
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11 years ago |
rem..om
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240b41fdf6
FlyByCamera and ChaseCamera refactored all input mapping constants in a dedicated constant class CameraInput with proper doc
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11 years ago |
sgold
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d14f405e24
add a RenderManager method to remove a pre view by name ... in gradle-restructure
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11 years ago |
sgold
|
3f7395c3cd
Bugfix: issue #556 (StatsAppState.setFont() visibility) in gradle-restructure
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11 years ago |
sgold
|
d7dc3a1600
Bugfix: issue #631 (MeshCollisionShape constructor requires a TriMesh) in gradle-restructure branch
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11 years ago |
sgold
|
5134c6052c
remove 7 octree optimization files from gradle-restructure branch
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11 years ago |
sgold
|
5b530da4d3
remove TestOctree.java from gradle-restructure branch
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11 years ago |
sgold
|
6f72c713d2
improve inline documentation in AbstractShadowRenderer.java ... gradle-restructure branch
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11 years ago |
sgold
|
6e3ecfa232
Bugfix: issue #635 (center WireBox on BoundingBox) in gradle-restructure branch
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11 years ago |
rem..om
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e69d237b51
Committed a patch for ARGB8 and BGRA8 support
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11 years ago |
rem..om
|
bcff9ea50e
KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model.
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11 years ago |
sgold
|
50df56dc08
Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure
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11 years ago |
sgold
|
abe1aa36a6
Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch
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11 years ago |
sgold
|
528ed8d014
Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch
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11 years ago |
sgold
|
cdd6d33f68
Bugfix: issue #615 (backward Dome normals) in gradle-restructure
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11 years ago |
sgold
|
8e88f1f6cf
Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch
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11 years ago |
Kae..pl
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4972fad991
Feature: added support for 'Maintain volume' constraint.
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11 years ago |
Kae..pl
|
bc6c3cd93e
Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list
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11 years ago |
rem..om
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b8714b0f10
LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent.
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12 years ago |
rem..om
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655eb4c768
Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware
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12 years ago |
Kae..pl
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7d6ea02b90
Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
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12 years ago |
rem..om
|
f3457c2f52
LightScatteringFilter : changed the way the light shafts are blended into the original scene.
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12 years ago |
rem..om
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8e65f333d8
LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread
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12 years ago |
Kae..pl
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c5448f9aae
Feature: added support for fog loading from blender file.
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12 years ago |
rem..om
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00eacd3b66
Applied abies patch so that the BatchNode.clone properly works.
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12 years ago |
rem..om
|
cf389fc84c
Merged changes r11023,r11022,r11028,r11029 to graddle restructure
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12 years ago |
rem..om
|
4e63056be9
SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
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12 years ago |
rem..om
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fd8a69707b
Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks
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12 years ago |