Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  iwg..om 8bc322e651 SDK: Android: Removed verbose setting when copying project libs to mobile/libs 12 yıl önce
  iwg..om 086b241ea4 SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files. 12 yıl önce
  bre..om 2b9f2dc7b3 removed sysout from AnimChannel 12 yıl önce
  rem..om 1e2dc1486b formatting of MeshLoader before an upcomming change 12 yıl önce
  rem..om eb5525e581 Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control 12 yıl önce
  rem..om e34d483973 Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason. 12 yıl önce
  rem..om 761fe60388 Added missing getters for SimpleWaterProcessors 12 yıl önce
  Kae..pl f8c256d127 Feature: added scale retreive methods to Matrix4f. 12 yıl önce
  bre..om 0ffe547d5a test case showing soft particle issues, they end up quite hard... 12 yıl önce
  PSp..om e7aa7eb627 Modified maxLocal and minLocal to return 'this' to 12 yıl önce
  nor..67 ffd8c72c66 - slightly improve AbstractPhysicsControl flow 12 yıl önce
  bre..om 61641eaaf5 reenabled the terrain paint button 12 yıl önce
  Kae..pl 4f104e4200 Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) 12 yıl önce
  Kae..pl e282db0f7f Minor fixes to armature loading. 12 yıl önce
  sha..RD a725516f00 * Fine, Eric. 12 yıl önce
  sha..RD cb0a2ed1cd * Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported) 12 yıl önce
  sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. 12 yıl önce
  sha..RD 9f4f321098 * Semi-colon. 12 yıl önce
  sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call 12 yıl önce
  sha..RD bcf3b7e7b6 * Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat 12 yıl önce
  rem..om 01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore 12 yıl önce
  rem..om ecc35e84c5 Shadows, enhanced TestShadowsPerf 12 yıl önce
  rem..om 74a91559aa Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. 12 yıl önce
  rem..om 85b4605229 Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader 12 yıl önce
  iwg..om ba8f8db23c Android: 12 yıl önce
  Zer..om 9c91d8c8e1 Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation. 12 yıl önce
  rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer 12 yıl önce
  iwg..om 107b3f2b88 Modify normal map to use png instead of dds to enable running on Android 12 yıl önce
  iwg..om e26c86c794 Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. 12 yıl önce
  Kae..pl a1fd0272d4 Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions. 12 yıl önce