iwg..om
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8bc322e651
SDK: Android: Removed verbose setting when copying project libs to mobile/libs
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12 yıl önce |
iwg..om
|
086b241ea4
SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files.
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12 yıl önce |
bre..om
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2b9f2dc7b3
removed sysout from AnimChannel
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12 yıl önce |
rem..om
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1e2dc1486b
formatting of MeshLoader before an upcomming change
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12 yıl önce |
rem..om
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eb5525e581
Hardware Skinning first commit, still non functionnal as no material implements it. also it's disabled by default in the skeleton control
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12 yıl önce |
rem..om
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e34d483973
Cleaned up SimpleWater uniform and varyings to not systematically use vec4 for no reason.
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12 yıl önce |
rem..om
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761fe60388
Added missing getters for SimpleWaterProcessors
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12 yıl önce |
Kae..pl
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f8c256d127
Feature: added scale retreive methods to Matrix4f.
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12 yıl önce |
bre..om
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0ffe547d5a
test case showing soft particle issues, they end up quite hard...
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12 yıl önce |
PSp..om
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e7aa7eb627
Modified maxLocal and minLocal to return 'this' to
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12 yıl önce |
nor..67
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ffd8c72c66
- slightly improve AbstractPhysicsControl flow
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12 yıl önce |
bre..om
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61641eaaf5
reenabled the terrain paint button
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12 yıl önce |
Kae..pl
|
4f104e4200
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)
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12 yıl önce |
Kae..pl
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e282db0f7f
Minor fixes to armature loading.
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12 yıl önce |
sha..RD
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a725516f00
* Fine, Eric.
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12 yıl önce |
sha..RD
|
cb0a2ed1cd
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)
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12 yıl önce |
sha..RD
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27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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12 yıl önce |
sha..RD
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9f4f321098
* Semi-colon.
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12 yıl önce |
sha..RD
|
30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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12 yıl önce |
sha..RD
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bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
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12 yıl önce |
rem..om
|
01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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12 yıl önce |
rem..om
|
ecc35e84c5
Shadows, enhanced TestShadowsPerf
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12 yıl önce |
rem..om
|
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
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12 yıl önce |
rem..om
|
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
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12 yıl önce |
iwg..om
|
ba8f8db23c
Android:
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12 yıl önce |
Zer..om
|
9c91d8c8e1
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.
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12 yıl önce |
rem..om
|
b5014c5fbc
Implemented stable shadows for DirectionalLightShadowRenderer
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12 yıl önce |
iwg..om
|
107b3f2b88
Modify normal map to use png instead of dds to enable running on Android
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12 yıl önce |
iwg..om
|
e26c86c794
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.
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12 yıl önce |
Kae..pl
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a1fd0272d4
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.
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12 yıl önce |