roo..li
|
9264e0ea32
reverting unnecessarily broken committed test to working original. ;-)
|
hace 13 años |
roo..li
|
ce957d3433
Added more info about arguments in javadoc
|
hace 13 años |
roo..li
|
9c3efe2e7a
registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes.
|
hace 13 años |
sky..ok
|
24145d10bc
Removed more println's
|
hace 13 años |
sky..ok
|
bbf32420a2
Paul makes me feel like less of a man <3
|
hace 13 años |
sky..ok
|
6b91149956
Remove debug statement I left in r9389
|
hace 13 años |
sky..ok
|
96fce01608
Fix for bug when assigning an empty text string to a BitmapText already showing content
|
hace 13 años |
nor..67
|
eca1fae8bc
SDK
|
hace 13 años |
nor..67
|
7c18281818
- fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric)
|
hace 13 años |
bre..ns
|
5090b397a4
removed sysout from DesktopAssetManager and replaced with logger
|
hace 13 años |
bre..ns
|
f654109aa4
added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid
|
hace 13 años |
rem..om
|
3f5fd9f6c3
Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader
|
hace 13 años |
Kae..pl
|
816b082c73
Adding UV coordinates to the model if they are defined for the mesh even if no material is applied.
|
hace 13 años |
Kae..pl
|
f8771f437e
Fix to loading object animation for Blender 2.62+ (found by 'reactlogic').
|
hace 13 años |
sha..rd
|
2cec3f82eb
* Fix ClassCastException when loading old blender-based j3o files
|
hace 13 años |
Sha..rd
|
4fc046a0e1
* Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases.
|
hace 13 años |
Sha..rd
|
30dfa52f51
* TGA loader now supports loading colormapped (non-RLE only) images
|
hace 13 años |
Sha..rd
|
cac820803b
* Better checking for MRT in renderer (first against max color attachments then against draw buffers)
|
hace 13 años |
bre..ns
|
fba447dc60
added rotate tool to SDK, thanks @kbender
|
hace 13 años |
nor..67
|
79ab8cd945
SDK:
|
hace 13 años |
rem..om
|
2b097ebdfc
SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct).
|
hace 13 años |
nor..67
|
583cf61d37
- update bullet build script to allow bullet/jme development on windows 64
|
hace 13 años |
nor..67
|
6843b2a2a5
- update mac bullet binary and natives jar file
|
hace 13 años |
nor..67
|
26c3cb759c
Updating linux bullet binaries
|
hace 13 años |
nor..67
|
97ad04a8bd
Adding 64bit bullet dll
|
hace 13 años |
nor..67
|
336033cea7
- fix build of 64bit windows bullet dll
|
hace 13 años |
nor..67
|
783ec50326
- final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members
|
hace 13 años |
nor..67
|
c803ffd1ae
- add possible build fix for bullet windows64 linux/mingw
|
hace 13 años |
rem..om
|
311242b6d9
- Framebuffer can now render to a cube map face, thanks to dflemstr
|
hace 13 años |
rem..om
|
c9d5011555
used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory
|
hace 13 años |