Historial de Commits

Autor SHA1 Mensaje Fecha
  roo..li 9264e0ea32 reverting unnecessarily broken committed test to working original. ;-) hace 13 años
  roo..li ce957d3433 Added more info about arguments in javadoc hace 13 años
  roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. hace 13 años
  sky..ok 24145d10bc Removed more println's hace 13 años
  sky..ok bbf32420a2 Paul makes me feel like less of a man <3 hace 13 años
  sky..ok 6b91149956 Remove debug statement I left in r9389 hace 13 años
  sky..ok 96fce01608 Fix for bug when assigning an empty text string to a BitmapText already showing content hace 13 años
  nor..67 eca1fae8bc SDK hace 13 años
  nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) hace 13 años
  bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger hace 13 años
  bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid hace 13 años
  rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader hace 13 años
  Kae..pl 816b082c73 Adding UV coordinates to the model if they are defined for the mesh even if no material is applied. hace 13 años
  Kae..pl f8771f437e Fix to loading object animation for Blender 2.62+ (found by 'reactlogic'). hace 13 años
  sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files hace 13 años
  Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. hace 13 años
  Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images hace 13 años
  Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) hace 13 años
  bre..ns fba447dc60 added rotate tool to SDK, thanks @kbender hace 13 años
  nor..67 79ab8cd945 SDK: hace 13 años
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). hace 13 años
  nor..67 583cf61d37 - update bullet build script to allow bullet/jme development on windows 64 hace 13 años
  nor..67 6843b2a2a5 - update mac bullet binary and natives jar file hace 13 años
  nor..67 26c3cb759c Updating linux bullet binaries hace 13 años
  nor..67 97ad04a8bd Adding 64bit bullet dll hace 13 años
  nor..67 336033cea7 - fix build of 64bit windows bullet dll hace 13 años
  nor..67 783ec50326 - final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members hace 13 años
  nor..67 c803ffd1ae - add possible build fix for bullet windows64 linux/mingw hace 13 años
  rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr hace 13 años
  rem..om c9d5011555 used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory hace 13 años