rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 vuotta sitten |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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13 vuotta sitten |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 vuotta sitten |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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13 vuotta sitten |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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13 vuotta sitten |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 vuotta sitten |
Sha..rd
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55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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13 vuotta sitten |
Sha..rd
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af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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13 vuotta sitten |
Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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13 vuotta sitten |
Sha..om
|
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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13 vuotta sitten |
Sha..rd
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050f630383
* Fix issue 514
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13 vuotta sitten |
rem..om
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c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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13 vuotta sitten |
roo..li
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a6c4f99412
FastMath: fixed javadoc
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13 vuotta sitten |
roo..li
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656c129de8
added a second example to HelloTerrain test
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13 vuotta sitten |
Kae..pl
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d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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13 vuotta sitten |
Sha..rd
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0ba541ecd1
* Display initialization will not continue if crash is encountered
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13 vuotta sitten |
Sha..rd
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fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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13 vuotta sitten |
Sha..rd
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8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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13 vuotta sitten |
Sha..rd
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c498e79511
* Gui shader now supports vertex color on GL1
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13 vuotta sitten |
Kae..pl
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37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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13 vuotta sitten |
Kae..pl
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801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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13 vuotta sitten |
PSp..om
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d649505a6c
Modified to do the method lookups on first class
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13 vuotta sitten |
Kae..pl
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1d6fc2f9d6
NPE fix when no image texture was found.
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13 vuotta sitten |
Kae..pl
|
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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13 vuotta sitten |
Kae..pl
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7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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13 vuotta sitten |
Kae..pl
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cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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13 vuotta sitten |
Kae..pl
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1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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13 vuotta sitten |
Kae..pl
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a6d42c21bb
Fix to applying properties to the mesh's geometry.
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13 vuotta sitten |
Kae..pl
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fde6b4a447
Fixes to normals loading.
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13 vuotta sitten |
Kae..pl
|
0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
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13 vuotta sitten |