sha..rd
|
928345295b
* Javadocs for com.jme3.renderer
|
14 years ago |
sha..rd
|
a8533e5378
* Fixed crash in TestDepthOfField
|
14 years ago |
Kae..pl
|
068b6a9943
Input stream closing in blender input stream.
|
14 years ago |
Kae..pl
|
f914018dc5
Small fix to name fetching from structure.
|
14 years ago |
rem..om
|
10efb37490
Water Filter : removed textureOffset from glsl 1.0 shader
|
14 years ago |
rem..om
|
95e709f820
Water Filter : underwater shader
|
14 years ago |
nor..67
|
fae5029629
- fix old material use
|
14 years ago |
nor..67
|
5f9da6f1e8
- remove default "update drivers" message from jMP error screen on startup
|
14 years ago |
nor..67
|
d4baac1e6b
- fix material error
|
14 years ago |
ant..om
|
b8d1073014
Introduced a new Namer class, so the heightmap tiles' names can be generated independent from the terrain system.
|
14 years ago |
kim..ng
|
5461d56ac6
Android: Added proper OpenGL ES version detection and a best EGL Config Chooser
|
14 years ago |
sha..rd
|
8cbb0f210d
* Small javadoc fixes
|
14 years ago |
sha..rd
|
95cdde7f53
* Javadocs for com.jme3.material
|
14 years ago |
sha..rd
|
d03683deca
* SimpleTextured, SolidColor, VertexColor, and WireColor are now obsolete. Using those materials will crash your application.
|
14 years ago |
sha..rd
|
34c98682c1
* Fixed issue with MatParamTexture loading in J3O files
|
14 years ago |
sha..rd
|
80900a8d64
* Moved MatParamTexture out of the Material class (might break loading of old j3o models ..)
|
14 years ago |
sha..rd
|
4079aeab5e
* Fix some formatting issues in com.jme3.animation package.html
|
14 years ago |
sha..rd
|
913d3ec963
* Javadocs for com.jme3.input
|
14 years ago |
sha..rd
|
58626202f0
* Javadocs for com.jme3.effect
|
14 years ago |
sha..rd
|
6b96a6f282
* Javadocs for com.jme3.light
|
14 years ago |
nor..67
|
84f32a2566
- fix emitter compile error
|
14 years ago |
nor..67
|
65d9e9a9d8
- fix emitter compile error
|
14 years ago |
sha..rd
|
66bf6b20b9
* RenderState.copyMergedTo() now properly combines stencil state
|
14 years ago |
sha..rd
|
dce2dd2eb1
* Deleted StencilFunction and replaced it with TestFunction (in case it will be used in more than one place)
|
14 years ago |
sha..rd
|
87116ba4bc
* Fixed eclipse project by adding missing entries to classpath file
|
14 years ago |
rem..om
|
3f707fb44a
GeometryBatchFactory now retain original Lod informations thanks to Rickard
|
14 years ago |
kim..ng
|
f42b7e8f83
Android: Added pressure to touch event and allow standard jme images as cube maps
|
14 years ago |
kim..ng
|
443e49925d
Android: added pressure to TouchEvent, fixed trigger handling
|
14 years ago |
ant..om
|
7d5adb24c3
bugfix: terrainQuads were translated using a constant 2, now it uses localScale isntead
|
14 years ago |
sha..rd
|
36db85980b
* Fixed issue where Ogre3D models with more than 4 bones per vertex would crash
|
14 years ago |