Commit történet

Szerző SHA1 Üzenet Dátum
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 éve
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 éve
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 éve
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 éve
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 éve
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 éve
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 éve
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 éve
  Sha..rd 050f630383 * Fix issue 514 13 éve
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 éve
  roo..li a6c4f99412 FastMath: fixed javadoc 13 éve
  roo..li 656c129de8 added a second example to HelloTerrain test 13 éve
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 éve
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 éve
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 éve
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 éve
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 éve
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). 13 éve
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. 13 éve
  PSp..om d649505a6c Modified to do the method lookups on first class 13 éve
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. 13 éve
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. 13 éve
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. 13 éve
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. 13 éve
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). 13 éve
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. 13 éve
  Kae..pl fde6b4a447 Fixes to normals loading. 13 éve
  Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. 13 éve
  Kae..pl a85db87169 Support for BMesh loading. Enjoy :) 13 éve
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. 13 éve