Historial de Commits

Autor SHA1 Mensaje Fecha
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation hace 13 años
  rem..om 96ae823504 Fixed viewport uniforms binding hace 13 años
  nor..67 2a18784041 SDK: hace 13 años
  nor..67 558dc2bcbb SDK: hace 13 años
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md hace 13 años
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead hace 13 años
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them hace 13 años
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager hace 13 años
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug hace 13 años
  rem..om 28926b8383 WaterFilter can now have a square shape hace 13 años
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case hace 13 años
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters hace 13 años
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change hace 13 años
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain hace 13 años
  Sha..rd 7825249952 * Made some classes pretty, hope you like it hace 13 años
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. hace 13 años
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). hace 13 años
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) hace 13 años
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) hace 13 años
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 hace 13 años
  Sha..rd 050f630383 * Fix issue 514 hace 13 años
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. hace 13 años
  roo..li a6c4f99412 FastMath: fixed javadoc hace 13 años
  roo..li 656c129de8 added a second example to HelloTerrain test hace 13 años
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model hace 13 años
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered hace 13 años
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing hace 13 años
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader hace 13 años
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 hace 13 años
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). hace 13 años