roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 年之前 |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
12 年之前 |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 年之前 |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
12 年之前 |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
12 年之前 |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 年之前 |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 年之前 |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 年之前 |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
12 年之前 |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
12 年之前 |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
12 年之前 |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
12 年之前 |
nor..67
|
044ec5d66f
SDK:
|
12 年之前 |
rem..om
|
55b2afde82
Made the DebugKeysAppState output something that you just have to copy paste into your code when outputing the position and rotation of the camera.
|
12 年之前 |
rem..om
|
20123c74ea
SDK : Scene composer MoveManager now accounts for parent node scale when moving a spatial in the scene composer. This is to avoid the spatial to "jump" when starting moving.
|
12 年之前 |
rem..om
|
e8d38b75f9
SDK : Scene composer : re introduced switch to front view with nupad 1 (not sure why it was removed in the first place)
|
12 年之前 |
rem..om
|
b0eb3b31a5
SDK : fixed an issue causing audio nodes to "fly around" when attached to a sub node with non zero translations.
|
12 年之前 |
rem..om
|
7e28558ece
SDK : fixed an issue causing "scene graph updated from another thread " error int he scenecomposer when adding an audio node
|
12 年之前 |
iwg..ic
|
a1316b4514
Android: Fix issue with AndroidHarness trying to pause audio after app.stop() closed down the audio renderer
|
12 年之前 |
nor..67
|
2143e17d99
SDK:
|
12 年之前 |
rem..om
|
9f6c42f568
fixed imports in HelloTerrain, and made the same changes as in HelloCollision in HelloTerrainCollision
|
12 年之前 |
rem..om
|
5962b6cc39
Removes the use of the deprecated Box contructor with the mesh origin in HelloPicking, made the crosshair properly centered. Also updated the wiki
|
12 年之前 |
roo..li
|
2224767cbe
Removed depricated material example in hellomaterial, refactored some object names
|
12 年之前 |
nor..67
|
6baff6f8d9
SDK:
|
12 年之前 |
roo..li
|
3445985717
Replaced depricated material example in Palette by a colored code sample snippet
|
12 年之前 |
nor..67
|
59857d7bc3
SDK:
|
12 年之前 |
rem..om
|
e36241e74b
Removes the use of the deprecated Box contructor with the mesh origin in HelloPhysics. Also updated the wiki
|
12 年之前 |
rem..om
|
b01ac95cfc
Removes the use of the deprecated Box contructor with the mesh origin in HelloNode. also updated the wiki and made the screenshot up to date to what the tutorial produces
|
12 年之前 |
rem..om
|
191e619bcc
Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki and made the screenshot up to date to what the tutorial produces
|
12 年之前 |
rem..om
|
c576d47c15
Removes the use of the deprecated Box contructor with the mesh origin in HelloLoop. also updated the wiki
|
12 年之前 |