提交历史

作者 SHA1 备注 提交日期
  Kai Boernert 96b355e38c added inertia manipulating methods 8 年之前
  travis-ci ec6c32ecdc [ci skip] bullet: update osx natives 8 年之前
  travis-ci e12261eaa5 [ci skip] bullet: update linux natives 8 年之前
  Riccardo Balbo af60797efd Update to bullet 2.86.1 (#698) 8 年之前
  Dennis 02bc779866 Update com_jme3_bullet_objects_PhysicsRigidBody.cpp (#702) 8 年之前
  javasabr 642b9f4d39 added dependences to native libs 8 年之前
  javasabr 97efa6be65 We need to update lwjgl from 3.0.0 to 3.1.0(3.1.2 requires to change code), because start from the version they use other solution with native libraries and other user can overwrite these dependences from jME. 8 年之前
  Nehon de009e2ea7 Added the Glow technique to PBR material so that it can work with the bloom filter. 8 年之前
  Julien Gouesse 0dc65efc25 Merge pull request #701 from shamanDevel/opencl-gc-patch 8 年之前
  Sebastian Weiß 3a7dedeba0 formatting, as always :( 8 年之前
  Sebastian Weiß 28e4c9848f Removed call to Runtime.getRuntime().gc() every 10 frames, added call to Reference.clear() when an object is explicitly deleted. 8 年之前
  Alexandr Brui 6785087057 Added a possibility to resize env cameras. (#699) 8 年之前
  Alexandr Brui 6e5e85f7ac Update the water filter (#693) 8 年之前
  Alexandr Brui 3058c218c5 Added missed imports. (#691) 8 年之前
  Alexandr Brui 10bc250db7 Fix of the one parameter of shadows render. (#688) 8 年之前
  empirephoenix b21cff5cfa Merge pull request #687 from JavaSaBr/fix_lwjgl_buffer_2 8 年之前
  NemesisMate edd9a78291 Added alpha blending option to terrain lightings to allow alpha stencil textures. (#689) 8 年之前
  javasabr a50b1f1d2f added synchronizing during freeing memory from a deallocator. 8 年之前
  empirephoenix c6f1da0602 Merge pull request #684 from JavaSaBr/fix_lwjgl_buffer 8 年之前
  Nehon 6ed4abf29e ShaderNodes: changed the way condition are used for variable declaration. 8 年之前
  javasabr 51876d6ada to prev. 8 年之前
  javasabr 76cd4e6eca added support multi-threading allocations for LWJGL Buffer Allocator. 8 年之前
  Nehon 85dc89b0aa Shader Nodes: changed the way uniforms were replaced in the code, they are now assigned as any other input except for samplers that can't be assigned. 8 年之前
  Nehon 385d2caeed Shader Nodes: Shader compatibility for texture function is now handled at generation time 8 年之前
  Alexandr Brui 8abf23b2f2 Added missed gl versions (#680) 8 年之前
  empirephoenix b56c9c79fc Merge pull request #679 from stephengold/master 8 年之前
  empirephoenix a2d7ec7f95 Merge pull request #683 from jmecn/master 8 年之前
  Yan 22d73a57cd Update UniformBinding.java 8 年之前
  Yan e67cb0b0a9 Merge pull request #1 from jMonkeyEngine/master 8 年之前
  Nehon 54f283e8d2 Fixed an issue where the color space of a texture mat param was disregarded when loaded from a j3o. 8 年之前