Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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13 år sedan |
rem..om
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28926b8383
WaterFilter can now have a square shape
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13 år sedan |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 år sedan |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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13 år sedan |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 år sedan |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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13 år sedan |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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13 år sedan |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 år sedan |
Sha..rd
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55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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13 år sedan |
Sha..rd
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af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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13 år sedan |
Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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13 år sedan |
Sha..om
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5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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13 år sedan |
Sha..rd
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050f630383
* Fix issue 514
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13 år sedan |
rem..om
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c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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13 år sedan |
roo..li
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a6c4f99412
FastMath: fixed javadoc
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13 år sedan |
roo..li
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656c129de8
added a second example to HelloTerrain test
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13 år sedan |
Kae..pl
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d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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13 år sedan |
Sha..rd
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0ba541ecd1
* Display initialization will not continue if crash is encountered
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13 år sedan |
Sha..rd
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fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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13 år sedan |
Sha..rd
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8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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13 år sedan |
Sha..rd
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c498e79511
* Gui shader now supports vertex color on GL1
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13 år sedan |
Kae..pl
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37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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13 år sedan |
Kae..pl
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801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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13 år sedan |
PSp..om
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d649505a6c
Modified to do the method lookups on first class
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13 år sedan |
Kae..pl
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1d6fc2f9d6
NPE fix when no image texture was found.
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13 år sedan |
Kae..pl
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4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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13 år sedan |
Kae..pl
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7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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13 år sedan |
Kae..pl
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cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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13 år sedan |
Kae..pl
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1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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13 år sedan |
Kae..pl
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a6d42c21bb
Fix to applying properties to the mesh's geometry.
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13 år sedan |