Commit History

Author SHA1 Message Date
  roo..li 9c3efe2e7a registerLocator(string,string) is deprecated, replaced them by registerLocator(string,class) in these jmetest classes. 13 years ago
  sky..ok 24145d10bc Removed more println's 13 years ago
  sky..ok bbf32420a2 Paul makes me feel like less of a man <3 13 years ago
  sky..ok 6b91149956 Remove debug statement I left in r9389 13 years ago
  sky..ok 96fce01608 Fix for bug when assigning an empty text string to a BitmapText already showing content 13 years ago
  nor..67 eca1fae8bc SDK 13 years ago
  nor..67 7c18281818 - fix collision between linked bodies option for joints in native bullet (thanks to @iwgeric) 13 years ago
  bre..ns 5090b397a4 removed sysout from DesktopAssetManager and replaced with logger 13 years ago
  bre..ns f654109aa4 added in a NeighbourFinder interface to TerrainQuad so it can be used for tiling outside of TerrainGrid 13 years ago
  rem..om 3f5fd9f6c3 Parallax mapping : changed calls to texture2DLod to texture2D as it fails on mac since it shouldn't be used in a frag shader 13 years ago
  Kae..pl 816b082c73 Adding UV coordinates to the model if they are defined for the mesh even if no material is applied. 13 years ago
  Kae..pl f8771f437e Fix to loading object animation for Blender 2.62+ (found by 'reactlogic'). 13 years ago
  sha..rd 2cec3f82eb * Fix ClassCastException when loading old blender-based j3o files 13 years ago
  Sha..rd 4fc046a0e1 * Particle meshes now call updateCounts() when number of particles changes. This might fix native crashes in some cases. 13 years ago
  Sha..rd 30dfa52f51 * TGA loader now supports loading colormapped (non-RLE only) images 13 years ago
  Sha..rd cac820803b * Better checking for MRT in renderer (first against max color attachments then against draw buffers) 13 years ago
  bre..ns fba447dc60 added rotate tool to SDK, thanks @kbender 13 years ago
  nor..67 79ab8cd945 SDK: 13 years ago
  rem..om 2b097ebdfc SkeletonControl : check hasArray for both BoneWeight and BoneIndex buffers before prep them for anim (convert them to non direct). 13 years ago
  nor..67 583cf61d37 - update bullet build script to allow bullet/jme development on windows 64 13 years ago
  nor..67 6843b2a2a5 - update mac bullet binary and natives jar file 13 years ago
  nor..67 26c3cb759c Updating linux bullet binaries 13 years ago
  nor..67 97ad04a8bd Adding 64bit bullet dll 13 years ago
  nor..67 336033cea7 - fix build of 64bit windows bullet dll 13 years ago
  nor..67 783ec50326 - final version of Material/RenderState comparison and hashValue methods, he who changes them again has to buy a crate of beer for all core members 13 years ago
  nor..67 c803ffd1ae - add possible build fix for bullet windows64 linux/mingw 13 years ago
  rem..om 311242b6d9 - Framebuffer can now render to a cube map face, thanks to dflemstr 13 years ago
  rem..om c9d5011555 used dynamicEqual instead of dynamicHashCode in BatchNode and GeometryBatchFactory 13 years ago
  rem..om d33cbce333 - Changed BatchNode and GeometryBatchFactory according to material recent changes. 13 years ago
  ShA..Rd 960837fe02 NORMEN IS ALWAYS RIGHT 13 years ago