История коммитов

Автор SHA1 Сообщение Дата
  Sha..rd a0d0b0922f * ArmatureModifier now sets 0.0 weight if the vertex should not be influenced by any bones. This fixes "disappearing" object issues in animated models. 13 лет назад
  rem..om 5635bc2ff1 Geometry : fixed an issue where batching information were copied over cloning causing problem because the cloned geometry was marked as batched but was not. 13 лет назад
  rem..om 2577485727 BufferUtils : ensureLargeEnough now set the limit to the buffer capacity if it exists to avoid creating a new buffer instead of reusing the previous one. 13 лет назад
  Kae..pl d2e6648eb3 Bugfix: solved problem when one 2D texture was about to be cast on other 2D texture while they had exactly the same UV coordinates. 13 лет назад
  Kae..pl ed2a224829 Bugfix: alpha map cannot be applied to unshaded material. 13 лет назад
  Sha..rd 2bfd91ef2e * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. 13 лет назад
  Sha..rd a2ff0ba179 * Fix issue where a bone weight in a vertex was set to all zero would cause the vertex to snap to 0,0,0 13 лет назад
  Sha..rd 8c2bdebbae * AnimControl now forces the animation map to be non-null in all cases - when creating a new AnimControl, cloning it or loading from J3O. 13 лет назад
  Sha..rd 1ddb7903db * OBJ loader now supports loading models that use negative indices in the face statement 13 лет назад
  Sha..rd e848c53ef4 * Add small work around in MTL loader: Do not accept "d 0" or "Tr 0" as they hide the model 13 лет назад
  Sha..rd 46fb4c43b4 * Fix UTF8 error in ConstraintDefinition 13 лет назад
  Kae..pl c929d0ca41 Bugfix: added jme serialization for CameraNode, LighNode, CameraControl and LightControl (as suggested by @rectalogic). 13 лет назад
  Kae..pl 711b8ab9ca Huge constraints refactoring (the computations might yet not be perfect, but models loading should get much less crashes). 13 лет назад
  Kae..pl 58bbd2d076 Fix for method that checks if the mesh is a B-Mesh or not. 13 лет назад
  Kae..pl a498a1cdc9 Changing default value for controlDir. It is now SpatialToCamera instead of CameraToSpatial. 13 лет назад
  Kae..pl e83b15028b Fix for animation rotations computation (in blender earlier than 2.50 the rotations were stored in degrees and later in radians). Thanks to @rectalogic for finding this :). 13 лет назад
  iwg..ic d2b97fb422 Fix issue with onPause trying to cancel vibration when user has not defined Vibration Service permission in manifest. 13 лет назад
  iwg..ic 5a71423624 Fix issue with BEST config not choosing a valid config on some devices when RGBA is not matched (ie no config exists with 0bit alpha). ConfigChooser now looks for an exact match of all attributes first, then a match of RGBA only, then uses the first available config. 13 лет назад
  iwg..ic 3aa223360a Add check for no Vibration Service on Device 13 лет назад
  Sha..rd 07a6ca931f * Fix "particlesPerSecond set to 0 accumulates timeDiff" issue 13 лет назад
  Sha..rd 6aefda2e38 * BatchNode / GeometryBatchFactory now batch animated models correctly. Note that any control(s) are removed during the batching process, and must be re-added after batching for animation to work. 13 лет назад
  Kae..pl 4fa00b6d9a Fix for blender loader classes (latest changes to light and camera loading were taken into account). 13 лет назад
  Sha..rd 2a11aae3a4 * ImageRaster now supports Android. However the constructor can no longer be used. Instead user should create it by using ImageRaster.create() which automatically defers the handling to JmeSystem. 13 лет назад
  iwg..ic 5aca23f9b3 Changed Android Joystick Rumble to pulses. Rumble amount is used to determine length of vibration pulse. Vibration now stays on (pulsing based on rumble amount) until user sets joystick.rumble(0). 13 лет назад
  iwg..ic f219c8596d Added Rumble support for Android. If joystick.rumble is used, then the Manifest file must have <uses-permission android:name="android.permission.VIBRATE"/>. Since Android doesn't allow for changing the vibration intensity, the rumble amount is convert into a vibration time duration in milliseconds (ie rumble amount of 0.25 = 250 milliseconds). 13 лет назад
  Sha..rd 6cddcf8f1d * Fix crash in TestWalkingChar 13 лет назад
  Sha..rd 3c4405868a * Fix incorrect bounding box calculation when points are not centered on origin 13 лет назад
  Sha..om be1aa87f55 * Fixed issue 518 .. again 13 лет назад
  Sha..om c8b3ae7f64 * Fix issue 518 13 лет назад
  ShA..Rd 9ad757596b * Fixed issue where using images with pregenerated mips would cause performance loss due to them being generated again and again 13 лет назад