História revízii

Autor SHA1 Správa Dátum
  rem..om a67786c58e fixed issue when saving a mesh in hw skinning mode was not restoring the buffers. 12 rokov pred
  rem..om 68fa1b7084 Hadrware skinning buffers are now not saved along the other buffers in a j3o file. 12 rokov pred
  rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 rokov pred
  voi..om b5d1672f5e Nifty-1.3.3 12 rokov pred
  sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 rokov pred
  sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 rokov pred
  rem..om 2c473b0873 fixed nifty dependencies 12 rokov pred
  iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 rokov pred
  iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 rokov pred
  iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 rokov pred
  rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 rokov pred
  rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 rokov pred
  rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 rokov pred
  rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 rokov pred
  rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 rokov pred
  rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. 12 rokov pred
  Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. 12 rokov pred
  rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating 12 rokov pred
  rem..om 5095396ce3 LodGenerator : fixed typo 12 rokov pred
  rem..om a610cdc99a LodGenerator : updated licence 12 rokov pred
  rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 rokov pred
  rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh 12 rokov pred
  sha..RD dec182b13f * Fixed assertion error bug in NativeObjectManager.deleteAllObjects() 12 rokov pred
  iwg..om 1ac240e971 Android: fix missing period in javadoc 12 rokov pred
  iwg..ic 7e09bf035f SDK: Update global library settings for Android OpenAL Soft 12 rokov pred
  iwg..ic e952620640 SDK: Update location of Android OpenAL Soft jar file 12 rokov pred
  sha..RD 725fb33983 * Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning 12 rokov pred
  sha..RD 04196e40ea * When deleting native object, avoid using toString() for logging 12 rokov pred
  sha..RD 7ecc8790a4 * Added overview / explanation on what Material.render() does 12 rokov pred
  rem..om e2614b51c7 fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 rokov pred