rem..om
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a67786c58e
fixed issue when saving a mesh in hw skinning mode was not restoring the buffers.
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12 rokov pred |
rem..om
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68fa1b7084
Hadrware skinning buffers are now not saved along the other buffers in a j3o file.
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12 rokov pred |
rem..om
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2acbdf9f84
Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache.
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12 rokov pred |
voi..om
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b5d1672f5e
Nifty-1.3.3
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12 rokov pred |
sha..RD
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7c983e1a3b
* Display LWJGL version when context is created (why was this part removed?)
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12 rokov pred |
sha..RD
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f3c53cf916
* MeshLoader: submesh names were not loaded properly due to incorrect check
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12 rokov pred |
rem..om
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2c473b0873
fixed nifty dependencies
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12 rokov pred |
iwg..ic
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ce3b8e843e
Removed logging of unset uniform for Android to match Desktop and avoid flooding the log
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12 rokov pred |
iwg..ic
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5622ce2483
Set log level to FINEST for unset uniform
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12 rokov pred |
iwg..ic
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eda3ed7160
Improve error message when shader uniform is not set
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12 rokov pred |
rem..om
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daa3ceee1d
Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method
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12 rokov pred |
rem..om
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130ddbdfd2
SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals.
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12 rokov pred |
rem..om
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4c4e235e61
BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame.
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12 rokov pred |
rac..om
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9b8060bac2
first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class.
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12 rokov pred |
rac..om
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96006f1383
Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now.
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12 rokov pred |
rac..om
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1f111c11ce
Fixed the junit tests. They now work through the ant script as well as when run directly.
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12 rokov pred |
Zer..om
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9b6bd1fdc4
Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results.
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12 rokov pred |
rem..om
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2c9bef5ebf
GeometryBatchFactory, fixed wrong model bounds updating
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12 rokov pred |
rem..om
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5095396ce3
LodGenerator : fixed typo
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12 rokov pred |
rem..om
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a610cdc99a
LodGenerator : updated licence
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12 rokov pred |
rem..om
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f0b44c0704
LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results
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12 rokov pred |
rem..om
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b918c707b8
Implemented a Lod Generator based on Ogre progressive mesh
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12 rokov pred |
sha..RD
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dec182b13f
* Fixed assertion error bug in NativeObjectManager.deleteAllObjects()
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12 rokov pred |
iwg..om
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1ac240e971
Android: fix missing period in javadoc
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12 rokov pred |
iwg..ic
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7e09bf035f
SDK: Update global library settings for Android OpenAL Soft
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12 rokov pred |
iwg..ic
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e952620640
SDK: Update location of Android OpenAL Soft jar file
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12 rokov pred |
sha..RD
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725fb33983
* Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning
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12 rokov pred |
sha..RD
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04196e40ea
* When deleting native object, avoid using toString() for logging
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12 rokov pred |
sha..RD
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7ecc8790a4
* Added overview / explanation on what Material.render() does
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12 rokov pred |
rem..om
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e2614b51c7
fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered
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12 rokov pred |