Commit History

作者 SHA1 備註 提交日期
  nor..67 a724165a33 - update MaterialEditor to use getValueAsString() 14 年之前
  sha..rd ff344c6a96 * Added MatParam.getValueAsString() to print out the material param value as it would appear in a J3M file. 14 年之前
  sha..rd bb238c3c99 * Fixed bug with OGG audio having incorrect length 14 年之前
  sha..rd c3b060be6d * Fixed bug with WAV audio getting truncated on import 14 年之前
  nor..67 b24b3f78d4 - add suppress warnings for Spatial.getUserData() 14 年之前
  nor..67 554a088ef1 - remove VehicleCreator from windows menu 14 年之前
  nor..67 0e6e586c05 - some cleanups in Material Editor 14 年之前
  nor..67 6407e5617d - use paul's awesome generics magic in Spatial.getUserData 14 年之前
  nor..67 5c21723435 - account for flipped textures in material->j3m creation 14 年之前
  nor..67 93308146ea - fix Color and Texture2D values in j3m creation using regex 14 年之前
  rem..om 23e17164da Fixed ogreComplexAnim scale 14 年之前
  rem..om 9c996bfc6d Ragdoll : 14 年之前
  sha..rd cbbb261828 * Made sync system deprecated 14 年之前
  nor..67 b9870753fc - add "last selected" available via SceneExplorer 14 年之前
  rem..om 916f4f203c Ragdoll : 14 年之前
  rem..om 0a82e1ee11 Lolilol the ragdoll 14 年之前
  nor..67 c6a3a78b1e - show correct material j3m in SceneExplorer 14 年之前
  nor..67 6cab407283 - change tool wizard actions to use AWT-safe org.openide.Node instead of spatial 14 年之前
  nor..67 33596cb88f - serialize light&camera name 14 年之前
  nor..67 d5db0aef1f - add name to camera and light (not being part of the scenegraph is no reason to be nameless) 14 年之前
  PSp..om 041f47157d Modified serializer to throw an exception if it tries 14 年之前
  nor..67 d1d082156f - use JmeFormatter in jMP output window 14 年之前
  nor..67 0e10f7bdc3 - fix logging to only replace logger for jme3 packages 14 年之前
  sha..rd 90bf137894 * Added new renderer capability: NonPowerOfTwoTextures 14 年之前
  nor..67 b6386751e4 - refresh parent and created folder after model import 14 年之前
  sha..rd 86a4ad3718 * J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial() 14 年之前
  sha..rd b774630160 * TextureKey.equals() now takes into account flip Y flag 14 年之前
  nor..67 07f9cf0d23 - remove updateModelBounds() call from BasicGame template 14 年之前
  nor..67 9ef10e5ac7 - remove deprecated material data from BasicGame template Main.java 14 年之前
  rem..om db8034d894 Node : fixed setTransformRefresh to properly set the transform refresh to all the node's children. 14 年之前