Histórico de Commits

Autor SHA1 Mensagem Data
  Nehon aae6170cc5 Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components há 8 anos atrás
  iwgeric 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. há 9 anos atrás
  Paul Speed 63e8c9c485 Convert Skeleton and Bone over to use the JME cloner system for cloning... há 8 anos atrás
  empirephoenix 975954fb17 Merge pull request #575 from Fadorico/upstream3.1 há 8 anos atrás
  Paul Speed 92b5d40003 Modified BitmapTextPage to always deep clone its mesh since otherwise há 8 anos atrás
  Paul Speed 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() há 8 anos atrás
  Paul Speed a13a3a7f09 Another bitmap text clone fix. The text pages array (the list of the actual geometry of há 8 anos atrás
  Paul Speed 735397f16e Another fix for BitmapText cloning where the regular clone() was há 8 anos atrás
  Paul Speed c1764bc425 Fixed the cloned Letters to use the cloned StringBlock instead of the há 8 anos atrás
  Paul Speed da1b7da329 Added a test for cloning BitmapText. há 8 anos atrás
  Paul Speed e879a0e142 Fix for issue #577 StringBlock cannot be cloned with the cloner because há 8 anos atrás
  Fadorico e3bd122519 Write/read the width and height of the quad há 8 anos atrás
  Kirill Vainer 72b9f186ed fix broken bullet native source url há 8 anos atrás
  Kirill Vainer 8c4b44941e Fix #550 há 8 anos atrás
  Nehon a71fb286f4 Fixed shadow fade and zfar computation as it was breaking shadow border filtering. há 8 anos atrás
  Nehon 69d8e5d13e Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. há 8 anos atrás
  Paul Speed 4919620e61 Improved the "compare result changed" error message to include the most há 8 anos atrás
  Nehon 1315af8d52 Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. há 9 anos atrás
  Nehon efd47c4347 fixed some javadoc in AbstractShadowRenderer há 9 anos atrás
  Nehon 142b006ad6 Fixed post shadow filter for glsl1.5 há 9 anos atrás
  Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 há 9 anos atrás
  Nehon 5495b7d064 Fixed the link to the paper for convertHalfToFloat há 9 anos atrás
  Nehon da5e4a18c7 ShaderNodes now move all the declared extensions at the top of the generated shader source há 9 anos atrás
  Nehon dd8271e8b3 Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 há 9 anos atrás
  jjYBdx4IL cfd491e270 fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs há 9 anos atrás
  Nehon 95bf9efe9b MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary há 9 anos atrás
  Rémy Bouquet 7e458e496c Fixed wiki links in the realm.md há 9 anos atrás
  Kirill Vainer 09e9c1efa0 Merge pull request #555 from JavaSaBr/master-original há 9 anos atrás
  Kirill Vainer 2440fc5a74 Merge pull request #554 from TehLeo/patch-2 há 9 anos atrás
  empirephoenix bbad454e43 Merge pull request #541 from tonihele/issue-537 há 9 anos atrás