커밋 기록

작성자 SHA1 메시지 날짜
  Stephen Gold ac8eb4d40a CapsuleCollisionShape: warn about scaling only if it's not identity 8 년 전
  Nehon aae6170cc5 Fixed MikktSpaceTangentGenerator that was not replacing existing Tangent buffers on the mesh. That could cause crashes when the old tangent buffer did not have the same amount of components 8 년 전
  iwgeric 7ecb81c230 Update AndroidLocator to allow assets to be stored in Android assets, drawable, or mipmap directories. 9 년 전
  Paul Speed 63e8c9c485 Convert Skeleton and Bone over to use the JME cloner system for cloning... 8 년 전
  empirephoenix 975954fb17 Merge pull request #575 from Fadorico/upstream3.1 8 년 전
  Paul Speed 92b5d40003 Modified BitmapTextPage to always deep clone its mesh since otherwise 8 년 전
  Paul Speed 4952ad0cb5 Broke out the Serializer's static initializer into a separate initialize() 8 년 전
  Paul Speed a13a3a7f09 Another bitmap text clone fix. The text pages array (the list of the actual geometry of 8 년 전
  Paul Speed 735397f16e Another fix for BitmapText cloning where the regular clone() was 8 년 전
  Paul Speed c1764bc425 Fixed the cloned Letters to use the cloned StringBlock instead of the 8 년 전
  Paul Speed da1b7da329 Added a test for cloning BitmapText. 8 년 전
  Paul Speed e879a0e142 Fix for issue #577 StringBlock cannot be cloned with the cloner because 8 년 전
  Fadorico e3bd122519 Write/read the width and height of the quad 8 년 전
  Kirill Vainer 72b9f186ed fix broken bullet native source url 8 년 전
  Kirill Vainer 8c4b44941e Fix #550 8 년 전
  Nehon a71fb286f4 Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 년 전
  Nehon 69d8e5d13e Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 년 전
  Paul Speed 4919620e61 Improved the "compare result changed" error message to include the most 8 년 전
  Nehon 1315af8d52 Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 8 년 전
  Nehon efd47c4347 fixed some javadoc in AbstractShadowRenderer 8 년 전
  Nehon 142b006ad6 Fixed post shadow filter for glsl1.5 9 년 전
  Nehon 9500227ca7 Defaulted the render back faces shadows in the AbstractShadowRenderer to true to keep the same behavior as in 3.0 9 년 전
  Nehon 5495b7d064 Fixed the link to the paper for convertHalfToFloat 9 년 전
  Nehon da5e4a18c7 ShaderNodes now move all the declared extensions at the top of the generated shader source 9 년 전
  Nehon dd8271e8b3 Fixed SpotLight constructor to properly compute the invSpotRange see https://github.com/jMonkeyEngine/jmonkeyengine/issues/563 9 년 전
  jjYBdx4IL cfd491e270 fixes issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/506 : Material->toString() does not prevent/check for possible NPEs 9 년 전
  Nehon 95bf9efe9b MikktSpace tangent generator now properly generates the BindPoseTangent buffer when necessary 9 년 전
  Rémy Bouquet 7e458e496c Fixed wiki links in the realm.md 9 년 전
  Kirill Vainer 09e9c1efa0 Merge pull request #555 from JavaSaBr/master-original 9 년 전
  Kirill Vainer 2440fc5a74 Merge pull request #554 from TehLeo/patch-2 9 년 전