Историја ревизија

Аутор SHA1 Порука Датум
  rem..om ae3cc96caa Fixed issue http://code.google.com/p/jmonkeyengine/issues/detail?id=524 пре 13 година
  nor..67 382c3da1a4 - add hack to natives extraction to extract .jnilib named libraries from jar on OSX systems running Java 10.7+ (which uses .dylib suffxies) пре 13 година
  nor..67 e3e6c90a49 SDK: пре 13 година
  nor..67 bafbe538cb SDK: пре 13 година
  nor..67 22aa5acc31 SDK: пре 13 година
  nor..67 a98026b700 - fix bug in native bullet ray direction (thanks to EmpirePhoenix) пре 13 година
  Kae..pl bb644be5e0 Fix to specifying texture UV coordinates for generated textures. пре 13 година
  Sha..om 78bbe9b251 * Fix issue where blender animation importer was truncating the animation duration to an integer (thanks rectalogic) пре 13 година
  rem..om ef98888ce7 EffectTrack now disable and cull the emitter once all particles are gone пре 13 година
  Sha..rd 2ab5e4abbe * Nifty GUI now uses Unshaded.j3md for rendering which is cleaner пре 13 година
  Sha..rd 38ff6f7560 * Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader пре 13 година
  Sha..rd 0a38ca0cf4 * GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope пре 13 година
  Sha..rd dba5ba5851 * Fixed culling with asymmetric frustums пре 13 година
  Sha..rd 277a2bcc4d * SDK build fixed. Normen now owes me a beer пре 13 година
  Sha..rd 896c0d31a5 * Forgot to commit this quite crucial class .. пре 13 година
  Sha..rd b0286ae5ff * Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults пре 13 година
  Sha..rd ac0f3a107c * Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android) пре 13 година
  Sha..rd e78474a5b1 * Fix issue 506 пре 13 година
  Sha..rd be58274ab8 * Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release. пре 13 година
  Sha..rd f82be26af8 * Fix issue 520 пре 13 година
  Sha..rd 8e153c0379 * LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled. пре 13 година
  Sha..rd 20566963f8 * Add javadoc for InputManager.setMouseCursor() пре 13 година
  pot..om a76f3a2cab Reset viewport size to current camera settings after reading the framebuffer. пре 13 година
  pot..om bb631ab13a Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status. пре 13 година
  rem..om 1fbc0cc406 Audio and Effect tracks added a couple of accessors пре 13 година
  rem..om 96b7355347 SDK : пре 13 година
  rem..om 737b765cb0 SDK : пре 13 година
  rem..om 3f8d7f0807 SDK : пре 13 година
  rem..om 68e17702e2 SDK : пре 13 година
  rem..om 7beda908c1 SDK : пре 13 година