تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  iwg..om b5f4541eec Android: First commit of a new Audio system for Android that uses OpenAL Soft with the OpenSL backend. Requres Android 2.3 or higher. Source files for OpenAL Soft won't be included (similar to Native Bullet). The current Android audio renderer is still enabled. 12 سال پیش
  phr00t efd7a8e7e8 Native bullet will no longer ignore changes to the broadphase type 12 سال پیش
  rem..om e2d1a08838 ChaseCamera input binding name constants are now public 12 سال پیش
  rem..om b105f2c228 Made a ComposeFilter that allows one to compose post filtered outputs from multiple viewports 12 سال پیش
  bre..om 7c966572f1 add check in lod control for camera existence when it can be empty in the sdk 12 سال پیش
  rem..om f553d6a39a Fixed a typo in a comment in both lighting and unshaded.j3md, thanks to wezrule 12 سال پیش
  rem..om eb44d866b7 Fixed the number of components of the Line shape index buffer. 12 سال پیش
  rem..om 706cd410b6 AlphaDiscardTreshold is now supported by the Unshaded material. 12 سال پیش
  Kae..pl 5b65b19bda Refactoring: storing importer custom data in blender context instead of loaded features. This way there will be no conflict between the custom data names and user's properties names and no unwanted additional data will be stored in the result features. 12 سال پیش
  Sha..om e4478dc65c * SkeletonControl: Update targets and materials only for the first camera in which a model is rendered. 12 سال پیش
  Kae..pl 9961f77445 Code refactoring: 12 سال پیش
  Kae..pl 3602d86c20 Bugfix: fixed a bug that caused a bone constraint to be properly validated even though its bone target was not defined. 12 سال پیش
  Kae..pl 29dd973122 Refactoring: large changes in constraints system (see the proper topic on the forum for further changes) 12 سال پیش
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 سال پیش
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 سال پیش
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 سال پیش
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 سال پیش
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 سال پیش
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 سال پیش
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 سال پیش
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 سال پیش
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 سال پیش
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 سال پیش
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 سال پیش
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 سال پیش
  ShA..Rd bd39ff1b6e * Fix issue 570 12 سال پیش
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 سال پیش
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 سال پیش
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 سال پیش
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 سال پیش