Историја ревизија

Аутор SHA1 Порука Датум
  rem..om bcff9ea50e KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model. пре 11 година
  sgold 50df56dc08 Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure пре 11 година
  sgold abe1aa36a6 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch пре 11 година
  sgold 528ed8d014 Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch пре 11 година
  sgold cdd6d33f68 Bugfix: issue #615 (backward Dome normals) in gradle-restructure пре 11 година
  sgold 8e88f1f6cf Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch пре 11 година
  Kae..pl 4972fad991 Feature: added support for 'Maintain volume' constraint. пре 11 година
  Kae..pl bc6c3cd93e Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list пре 11 година
  rem..om b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. пре 12 година
  rem..om 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware пре 12 година
  Kae..pl 7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. пре 12 година
  rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. пре 12 година
  rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread пре 12 година
  Kae..pl c5448f9aae Feature: added support for fog loading from blender file. пре 12 година
  rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. пре 12 година
  rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure пре 12 година
  rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself пре 12 година
  rem..om fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks пре 12 година
  rem..om 54ab14e5ae Merged commits r11015 to gradle restructure branch. пре 12 година
  rem..om e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. пре 12 година
  rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch пре 12 година
  Kae..pl c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). пре 12 година
  Kae..pl aa0b311495 Bugfix: fixed how blender importer handled ambient light. пре 12 година
  Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). пре 12 година
  Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. пре 12 година
  Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. пре 12 година
  Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). пре 12 година
  nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack пре 12 година
  Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. пре 12 година
  Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. пре 12 година