rem..om
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bcff9ea50e
KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model.
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преди 11 години |
sgold
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50df56dc08
Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure
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преди 11 години |
sgold
|
abe1aa36a6
Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch
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преди 11 години |
sgold
|
528ed8d014
Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch
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преди 11 години |
sgold
|
cdd6d33f68
Bugfix: issue #615 (backward Dome normals) in gradle-restructure
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преди 11 години |
sgold
|
8e88f1f6cf
Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch
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преди 11 години |
Kae..pl
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4972fad991
Feature: added support for 'Maintain volume' constraint.
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преди 11 години |
Kae..pl
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bc6c3cd93e
Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list
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преди 11 години |
rem..om
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b8714b0f10
LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent.
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преди 11 години |
rem..om
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655eb4c768
Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware
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преди 11 години |
Kae..pl
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7d6ea02b90
Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached.
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преди 11 години |
rem..om
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f3457c2f52
LightScatteringFilter : changed the way the light shafts are blended into the original scene.
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преди 11 години |
rem..om
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8e65f333d8
LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread
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преди 11 години |
Kae..pl
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c5448f9aae
Feature: added support for fog loading from blender file.
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преди 11 години |
rem..om
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00eacd3b66
Applied abies patch so that the BatchNode.clone properly works.
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преди 11 години |
rem..om
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cf389fc84c
Merged changes r11023,r11022,r11028,r11029 to graddle restructure
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преди 11 години |
rem..om
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4e63056be9
SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself
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преди 11 години |
rem..om
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fd8a69707b
Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks
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преди 11 години |
rem..om
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54ab14e5ae
Merged commits r11015 to gradle restructure branch.
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преди 11 години |
rem..om
|
e65d6ea44b
Merged commits r11009 to r11012 to gradle restructure branch.
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преди 11 години |
rem..om
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4ac9babeb2
Merged commit r11007 to gradle restructure branch
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преди 11 години |
Kae..pl
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c78585c62e
Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one).
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преди 11 години |
Kae..pl
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aa0b311495
Bugfix: fixed how blender importer handled ambient light.
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преди 11 години |
Kae..pl
|
240f5471dd
Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light).
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преди 11 години |
Kae..pl
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3284164a25
Feature: added support for 'Copy transform' constraint.
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преди 11 години |
Kae..pl
|
595dc4cd8a
Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model.
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преди 11 години |
Kae..pl
|
69978c710e
Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes).
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преди 11 години |
nor..67
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ad7013e228
- fix bullet physics space to execute all tasks, thanks to @madjack
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преди 11 години |
Kae..pl
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bbe6fc5567
Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale.
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преди 11 години |
Kae..pl
|
4c8369f17e
Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null.
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преди 11 години |