Commit History

Autor SHA1 Mensaxe Data
  rem..om bcff9ea50e KinematicRagdollControl now throws a proper exception when the skeleton control is not found on the model. %!s(int64=11) %!d(string=hai) anos
  sgold 50df56dc08 Bugfix: issue #622 (FlybyCamera zooms to negative FOV) in gradle-restructure %!s(int64=11) %!d(string=hai) anos
  sgold abe1aa36a6 Bugfix: Mesh.deepClone() sets wrong elementCount and vertCount ... in gradle-restructure branch %!s(int64=11) %!d(string=hai) anos
  sgold 528ed8d014 Bugfix: issue #613 (ClassCastException during read) in gradle-restructure branch %!s(int64=11) %!d(string=hai) anos
  sgold cdd6d33f68 Bugfix: issue #615 (backward Dome normals) in gradle-restructure %!s(int64=11) %!d(string=hai) anos
  sgold 8e88f1f6cf Bugfix: issue #614 (name of SYSRQ key) in gradle-restructure branch %!s(int64=11) %!d(string=hai) anos
  Kae..pl 4972fad991 Feature: added support for 'Maintain volume' constraint. %!s(int64=12) %!d(string=hai) anos
  Kae..pl bc6c3cd93e Bugfix: fixed a bug that caused an exception to be throw when cloneForSpatial methods were called; this was caused by placing AnimControl before SkeletonControl in the Spatial's controls list %!s(int64=12) %!d(string=hai) anos
  rem..om b8714b0f10 LoopMode.Cycle is now properly supported by MotionEvent and CinematicEvent. %!s(int64=12) %!d(string=hai) anos
  rem..om 655eb4c768 Used texture function instead of texture2D function for glsl1.5 shaders, as it's deprecated an seems to fail on some hardware %!s(int64=12) %!d(string=hai) anos
  Kae..pl 7d6ea02b90 Bugfix: fixed an issue that could cause NPE when lamp that is not supported in JME ('Hemi' light for example) had children nodes attached. %!s(int64=12) %!d(string=hai) anos
  rem..om f3457c2f52 LightScatteringFilter : changed the way the light shafts are blended into the original scene. %!s(int64=12) %!d(string=hai) anos
  rem..om 8e65f333d8 LightScatteringFilter : changed the way lightdensity attenuation is computed according to this thread %!s(int64=12) %!d(string=hai) anos
  Kae..pl c5448f9aae Feature: added support for fog loading from blender file. %!s(int64=12) %!d(string=hai) anos
  rem..om 00eacd3b66 Applied abies patch so that the BatchNode.clone properly works. %!s(int64=12) %!d(string=hai) anos
  rem..om cf389fc84c Merged changes r11023,r11022,r11028,r11029 to graddle restructure %!s(int64=12) %!d(string=hai) anos
  rem..om 4e63056be9 SpotLightShadowRenderer, fixed an issue where a spot light would wast shadows behind itself %!s(int64=12) %!d(string=hai) anos
  rem..om fd8a69707b Added a comment setupTextureParams in LwjglRenderer about the switch with missing breaks %!s(int64=12) %!d(string=hai) anos
  rem..om 54ab14e5ae Merged commits r11015 to gradle restructure branch. %!s(int64=12) %!d(string=hai) anos
  rem..om e65d6ea44b Merged commits r11009 to r11012 to gradle restructure branch. %!s(int64=12) %!d(string=hai) anos
  rem..om 4ac9babeb2 Merged commit r11007 to gradle restructure branch %!s(int64=12) %!d(string=hai) anos
  Kae..pl c78585c62e Bugfix: improved computation of 'Local with parent' bone constraint space (not yet perfect but much better than the previous one). %!s(int64=12) %!d(string=hai) anos
  Kae..pl aa0b311495 Bugfix: fixed how blender importer handled ambient light. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 240f5471dd Bugfix: properly adding AmbientLight to the result set node. (as a LightNode as every other light and not as Light). %!s(int64=12) %!d(string=hai) anos
  Kae..pl 3284164a25 Feature: added support for 'Copy transform' constraint. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 595dc4cd8a Bugfix: fixed a bug that caused that some constraints were not applied to the bones in animated model. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 69978c710e Bugfix: animation control is now applied once per node and not many times (this happened when node had several different meshes). %!s(int64=12) %!d(string=hai) anos
  nor..67 ad7013e228 - fix bullet physics space to execute all tasks, thanks to @madjack %!s(int64=12) %!d(string=hai) anos
  Kae..pl bbe6fc5567 Bugfix: fixed an issue with badly loaded bone animations when bones did not have fully defined translation/rotation/scale. %!s(int64=12) %!d(string=hai) anos
  Kae..pl 4c8369f17e Bugfix: fixed an issue that could cause NPE to be thrown, when somehow object or skeleton animation maps were null. %!s(int64=12) %!d(string=hai) anos