Commit History

Autor SHA1 Mensaxe Data
  Erlend Sogge Heggen bebabb32c8 Update CONTRIBUTING.md %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet 45c3776395 Fixed warnings due to missing @Override or missing @params in javadoc. In BasicProfilerState and BaseAppState %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet 74e4b9823a Changed enable() and disable() methods in BaseAppState in onEnable() and onDisable() %!s(int64=11) %!d(string=hai) anos
  Kirill Vainer 01f673c826 Merge pull request #216 from NemesisMate/patch-2 %!s(int64=11) %!d(string=hai) anos
  NemesisMate 2aa6f9f521 Fixed BufferUnderflowException %!s(int64=11) %!d(string=hai) anos
  shadowislord ee151af5d2 iOS: use generic GLRenderer (untested) %!s(int64=11) %!d(string=hai) anos
  Kirill Vainer f0998d14d0 GLRenderer: support limited NPOT on iOS %!s(int64=11) %!d(string=hai) anos
  shadowislord 331e71f261 SinglePass Lighting: fix colorramp feature %!s(int64=11) %!d(string=hai) anos
  shadowislord d3b71cd946 OgreXML material loading: some material state was not reset, causing it to leak to other models %!s(int64=11) %!d(string=hai) anos
  shadowislord 4c69cc00a6 SP / MP Lighting: render ambient color if no lights or only ambient lights %!s(int64=11) %!d(string=hai) anos
  shadowislord 32e56351df Material.preload(): fix incorrect param names being uploaded (w/o prefix) %!s(int64=11) %!d(string=hai) anos
  shadowislord 3a19a2bb12 Shader: make sure uniform name starts with either m_ or g_ %!s(int64=11) %!d(string=hai) anos
  shadowislord fd0832af98 SinglePass Lighting: fix light color not being used for specular highlight %!s(int64=11) %!d(string=hai) anos
  shadowislord 957801ea12 SinglePass Lighting: Comment out color ramp - doesn't seem to work %!s(int64=11) %!d(string=hai) anos
  shadowislord 550255b1d5 HttpZipLocator: fix unsupported exception on HTTPS URLs %!s(int64=11) %!d(string=hai) anos
  shadowislord 02322d04cc J3MLoader: fix negative signs ("-") inside mat params %!s(int64=11) %!d(string=hai) anos
  Kirill Vainer 5508dc05f5 Merge pull request #196 from Bebul/collideWithOptimization %!s(int64=11) %!d(string=hai) anos
  Bebul 75a801f0f7 CollideWith optimization with CollisionResult allocation avoided %!s(int64=11) %!d(string=hai) anos
  Normen Hansen 3aa8aed142 - add/remove multiple physics controls via PhysicsSpace.add / .remove %!s(int64=11) %!d(string=hai) anos
  Rémy Bouquet 6fdf0dffd3 Merge pull request #211 from Bebul/optimizeRenderShadow %!s(int64=11) %!d(string=hai) anos
  shadowislord 621f6de083 Terrain GLSL shader: fix incorrect glsllib import %!s(int64=11) %!d(string=hai) anos
  shadowislord 2f86e0c17b Delete TestTriangleStrip %!s(int64=11) %!d(string=hai) anos
  shadowislord 14ff6e4f29 SinglePass Lighting: support two sided lighting %!s(int64=11) %!d(string=hai) anos
  shadowislord 270f4957ef SinglePass Lighting: fix GLSL syntax error when parallax mapping is used %!s(int64=11) %!d(string=hai) anos
  shadowislord d6a4ba41b4 Image: request mipmaps to be re-generated if image data is modified %!s(int64=11) %!d(string=hai) anos
  shadowislord 50f0eca3e6 Skeletal Animation: remove shared mesh support %!s(int64=11) %!d(string=hai) anos
  shadowislord 5760a48eea Skeletal Animation: remove deprecated SkeletonControl ctor %!s(int64=11) %!d(string=hai) anos
  shadowislord c5359c7359 Animation Track interface: add getKeyFrameTimes() method %!s(int64=11) %!d(string=hai) anos
  shadowislord d281920e60 GLSL Lighting Lib: fix flickering on directional lights in sRGB mode %!s(int64=11) %!d(string=hai) anos
  Nehon 7037d8cc62 Changed j3o icon %!s(int64=11) %!d(string=hai) anos