nor..67
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c00dcbdbea
- fix android library copy
|
14 years ago |
nor..67
|
acbdfe8337
- add android deployment to SDK
|
14 years ago |
nor..67
|
42f3770946
- fix AndroidApplication
|
14 years ago |
nor..67
|
f5e02874ac
- fix tests
|
14 years ago |
nor..67
|
b03bc623a9
- adapt SceneApplication rendering for background rendering of OffViews etc
|
14 years ago |
nor..67
|
a2778c2a3c
- fix two tests calling render(tpf)
|
14 years ago |
sha..rd
|
062507e23e
* Render off screen surfaces even if main screen isn't visible
|
14 years ago |
sha..rd
|
2f41dcfd48
* More checkFrameBufferError() only when setting an FBO, and not when setting main FB
|
14 years ago |
sha..rd
|
045e2a4317
* AssetManager.loadAsset() with null key will throw exception
|
14 years ago |
Kae..pl
|
0094d37e0f
Loading constraints for blender 2.49 fix (warning is now shown when blender version is 2.50 or higher).
|
14 years ago |
nor..67
|
6d3eb9e151
- update applet zip file
|
14 years ago |
nor..67
|
641b3c7691
- add automatic data zip creation for lwjgl applet plugin
|
14 years ago |
nor..67
|
589b285ba1
- revert update lwjgl to latest 2.8.0-nightly due to MacOSX issues
|
14 years ago |
nor..67
|
040d028cf9
- update lwjgl to latest 2.8.0-nightly
|
14 years ago |
nor..67
|
7508d6c9bc
SDK:
|
14 years ago |
rem..om
|
29dbdc08a4
Filters : fixed depth buffer rendering for additionnal passes
|
14 years ago |
rem..om
|
90a7917e1a
Cinematic : removed accessors with a typo
|
14 years ago |
nor..67
|
4cc1909beb
SDK:
|
14 years ago |
nor..67
|
d293d00867
SDK:
|
14 years ago |
nor..67
|
5b59687769
SDK:
|
14 years ago |
nor..67
|
d2c60b6f19
SDK:
|
14 years ago |
sha..rd
|
dd7495185c
* Do not use control flow in GLSL version 1.0 in Lighting.frag
|
14 years ago |
sha..rd
|
f6322b28ec
* Fix default value for PssmShadowRenderer intensity
|
14 years ago |
sha..rd
|
d614244f0f
* Consitency between Matrix4f.invertLocal() and Matrix3f.invertLocal(): Now both of them compare determinant to 0 to check if inversion is possible. This fixes an issue with no lighting when a really small scale is applied to scene objects
|
14 years ago |
sha..rd
|
71cb644853
* Tried to fix canvas + multisampling bug by creating 1 sample pbuffer
|
14 years ago |
sha..rd
|
471f449017
* Fix crash on context.restart(). Reset shader sources when shader itself is reset
|
14 years ago |
sha..rd
|
8411ff22e2
* Fix incorrect warning message in OBJLoader
|
14 years ago |
sha..rd
|
cfbb444b97
* Ported .material loader to use BlockLanguageParser. Also made it more reliable in terms of detecting lightmaps and strange texture setups.
|
14 years ago |
sha..rd
|
f421e2a876
* Removed shiny check in Lighting.frag (for ATI Radeon X1600 and similar)
|
14 years ago |
sha..rd
|
2d1b2b7948
* Fixed "jME3 ate my mouse" Linux bug when an exception occurs
|
14 years ago |