コミット履歴

作者 SHA1 メッセージ 日付
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 年 前
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 年 前
  rem..om 96ae823504 Fixed viewport uniforms binding 13 年 前
  nor..67 2a18784041 SDK: 13 年 前
  nor..67 558dc2bcbb SDK: 13 年 前
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 年 前
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 年 前
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 年 前
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 年 前
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 年 前
  rem..om 28926b8383 WaterFilter can now have a square shape 13 年 前
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 年 前
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 年 前
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 年 前
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 年 前
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 年 前
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 年 前
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 年 前
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 年 前
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 年 前
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 年 前
  Sha..rd 050f630383 * Fix issue 514 13 年 前
  rem..om c2ac08f70b MotionPath : fixed waypoint triggering on low framerate. 13 年 前
  roo..li a6c4f99412 FastMath: fixed javadoc 13 年 前
  roo..li 656c129de8 added a second example to HelloTerrain test 13 年 前
  Kae..pl d3452297ce FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model 13 年 前
  Sha..rd 0ba541ecd1 * Display initialization will not continue if crash is encountered 13 年 前
  Sha..rd fd9f274049 * Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing 13 年 前
  Sha..rd 8d7b054b31 * Sky shader now normalizes direction in fragment shader instead of vertex shader 13 年 前
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 13 年 前