Historique des commits

Auteur SHA1 Message Date
  Sha..rd c498e79511 * Gui shader now supports vertex color on GL1 il y a 13 ans
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). il y a 13 ans
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. il y a 13 ans
  PSp..om d649505a6c Modified to do the method lookups on first class il y a 13 ans
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. il y a 13 ans
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. il y a 13 ans
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. il y a 13 ans
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. il y a 13 ans
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). il y a 13 ans
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. il y a 13 ans
  Kae..pl fde6b4a447 Fixes to normals loading. il y a 13 ans
  Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. il y a 13 ans
  Kae..pl a85db87169 Support for BMesh loading. Enjoy :) il y a 13 ans
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. il y a 13 ans
  PSp..om 53dd4c2941 Some additional null checks while I'm in the area. il y a 13 ans
  PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer il y a 13 ans
  Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. il y a 13 ans
  Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. il y a 13 ans
  Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). il y a 13 ans
  nor..67 1e496c91fd SDK: il y a 13 ans
  nor..67 6dbc85234f SDK: il y a 13 ans
  Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices il y a 13 ans
  rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. il y a 13 ans
  rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background il y a 13 ans
  Sha..rd ca3f1d941a * Fix issue 505 il y a 13 ans
  rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. il y a 13 ans
  Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) il y a 13 ans
  Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). il y a 13 ans
  Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 il y a 13 ans
  Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList il y a 13 ans