Domenic
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c4b635bb6f
Fixed typo in assert described in issue #538
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il y a 7 ans |
empirephoenix
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76028201bf
Merge pull request #799 from jmecn/master
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il y a 7 ans |
Yan
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319656a056
Fix typo in logger
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il y a 7 ans |
Yan
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189c8a5a6f
Merge pull request #2 from jMonkeyEngine/master
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il y a 7 ans |
Stephen Gold
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a3cce29b69
correct javadoc typo in AppSettings.java
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il y a 7 ans |
Nehon
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96b95b9a1e
Fixes issues in the gltf loader when there are several skins
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il y a 7 ans |
Nehon
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12004217d1
Ao map now only attenuates indirect lighting in PBR shader
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il y a 7 ans |
Rémy Bouquet
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a6b86ad24d
Fixes Lightmap handling in PBR shader
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il y a 7 ans |
Stephen Gold
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950721f926
Uniform.java: avoid ClassCastException when overriding Vector4 params
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il y a 7 ans |
Stephen Gold
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edba4b9844
test override of ColorRGBA mat param with a Vector4f or Quaternion value
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il y a 7 ans |
Nehon
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0d8b86b66f
Add default config for glb loader
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il y a 7 ans |
MeFisto94
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11a647a3d4
Blender TextureHelper: Make use of ImageLoader's new loadTexture capability
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il y a 7 ans |
MeFisto94
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3cd96b2053
Blender ImageLoader: Support Loading of HDR Files and many other
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il y a 7 ans |
Nehon
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fc8135412f
Fixes normal lighting in world space for PBR
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il y a 7 ans |
Nehon
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435f2d4d05
Prevents NaN time when animation length is 0 (case of a pose)
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il y a 7 ans |
Stephen Gold
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247d5d9324
package protect the MovingAverage class instead of deprecating it
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il y a 7 ans |
Stephen Gold
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f27f568556
remove deprecated shadow renderers from 3 physics tests
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il y a 7 ans |
Stephen Gold
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99f4f20c75
remove deprecated BasicShadowRenderer from TestFancyCar
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il y a 7 ans |
Stephen Gold
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990791b21c
remove setFlushQueues(), which is deprecated and has no effect
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il y a 7 ans |
Stephen Gold
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d3f0c2002a
in examples, replace deprecated methods and classes
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il y a 7 ans |
Stephen Gold
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e536699d9e
remove 3 examples whose purpose was to test deprecated classes
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il y a 7 ans |
Nehon
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8a8d381c0e
glTF: Fixes models orientations issues
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il y a 7 ans |
Nehon
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a741dc66f4
glTF: fixed crashes with some models structure
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il y a 7 ans |
Nehon
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1b2cc6a63b
SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles.
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il y a 7 ans |
Nehon
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a59b9e6a94
glTF: Skip tracks that belong to a different skin
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il y a 7 ans |
Nehon
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5dbbaf0f06
glTF: Fixes additional issues with bones transforms
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il y a 7 ans |
Toni Helenius
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09f4ae4832
Animated cursor support for LWJGL 3 (#785)
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il y a 7 ans |
Nehon
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cfaaec5418
glTF: Fixes a crash when attached nodes contains skinned meshes
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il y a 7 ans |
Nehon
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806663990d
glTF: fix animation defautl pose when no track is specified
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il y a 7 ans |
Nehon
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c971a4758f
Fixes animation time sampling when source data contains duplicate keyframes
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il y a 7 ans |