Historique des commits

Auteur SHA1 Message Date
  Domenic c4b635bb6f Fixed typo in assert described in issue #538 il y a 7 ans
  empirephoenix 76028201bf Merge pull request #799 from jmecn/master il y a 7 ans
  Yan 319656a056 Fix typo in logger il y a 7 ans
  Yan 189c8a5a6f Merge pull request #2 from jMonkeyEngine/master il y a 7 ans
  Stephen Gold a3cce29b69 correct javadoc typo in AppSettings.java il y a 7 ans
  Nehon 96b95b9a1e Fixes issues in the gltf loader when there are several skins il y a 7 ans
  Nehon 12004217d1 Ao map now only attenuates indirect lighting in PBR shader il y a 7 ans
  Rémy Bouquet a6b86ad24d Fixes Lightmap handling in PBR shader il y a 7 ans
  Stephen Gold 950721f926 Uniform.java: avoid ClassCastException when overriding Vector4 params il y a 7 ans
  Stephen Gold edba4b9844 test override of ColorRGBA mat param with a Vector4f or Quaternion value il y a 7 ans
  Nehon 0d8b86b66f Add default config for glb loader il y a 7 ans
  MeFisto94 11a647a3d4 Blender TextureHelper: Make use of ImageLoader's new loadTexture capability il y a 7 ans
  MeFisto94 3cd96b2053 Blender ImageLoader: Support Loading of HDR Files and many other il y a 7 ans
  Nehon fc8135412f Fixes normal lighting in world space for PBR il y a 7 ans
  Nehon 435f2d4d05 Prevents NaN time when animation length is 0 (case of a pose) il y a 7 ans
  Stephen Gold 247d5d9324 package protect the MovingAverage class instead of deprecating it il y a 7 ans
  Stephen Gold f27f568556 remove deprecated shadow renderers from 3 physics tests il y a 7 ans
  Stephen Gold 99f4f20c75 remove deprecated BasicShadowRenderer from TestFancyCar il y a 7 ans
  Stephen Gold 990791b21c remove setFlushQueues(), which is deprecated and has no effect il y a 7 ans
  Stephen Gold d3f0c2002a in examples, replace deprecated methods and classes il y a 7 ans
  Stephen Gold e536699d9e remove 3 examples whose purpose was to test deprecated classes il y a 7 ans
  Nehon 8a8d381c0e glTF: Fixes models orientations issues il y a 7 ans
  Nehon a741dc66f4 glTF: fixed crashes with some models structure il y a 7 ans
  Nehon 1b2cc6a63b SkeletonControl now falls back to software skinning when there are more than 255 bones instead of crashing when the shader compiles. il y a 7 ans
  Nehon a59b9e6a94 glTF: Skip tracks that belong to a different skin il y a 7 ans
  Nehon 5dbbaf0f06 glTF: Fixes additional issues with bones transforms il y a 7 ans
  Toni Helenius 09f4ae4832 Animated cursor support for LWJGL 3 (#785) il y a 7 ans
  Nehon cfaaec5418 glTF: Fixes a crash when attached nodes contains skinned meshes il y a 7 ans
  Nehon 806663990d glTF: fix animation defautl pose when no track is specified il y a 7 ans
  Nehon c971a4758f Fixes animation time sampling when source data contains duplicate keyframes il y a 7 ans