提交历史

作者 SHA1 备注 提交日期
  rem..om c4fc9b723f Shadows, SSAO and CartoonEdge now works with HardWareSkinning 12 年之前
  rem..om b93715f66b SkeletonControl made some cleanup, removed old comments 12 年之前
  rem..om a3fe5860cc SkeletonControl gatheres target on render instead of on update 12 年之前
  rem..om 517f621871 Fix for issue 592 : SkeletonControl does not track changes to materials or spatials 12 年之前
  rem..om 17a18bb6d0 ShaderNodes SDK : fix for build 12 年之前
  rem..om 4f3319f049 ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time. 12 年之前
  rem..om 77a3cba69e ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android 12 年之前
  sha..RD 199378ca2f * Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block) 12 年之前
  nor..67 cfb9c7e1a3 - update lwjgl to 2.9.0, fixing various issues: 12 年之前
  rem..om f8faebb79e ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define 12 年之前
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 12 年之前
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 12 年之前
  ShA..Rd bd39ff1b6e * Fix issue 570 12 年之前
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 12 年之前
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 12 年之前
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 12 年之前
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 12 年之前
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 12 年之前
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 12 年之前
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 12 年之前
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 12 年之前
  rem..om 9b33c7c851 Removed debugging system out from animChannel 12 年之前
  rem..om 6470f44c97 Added a test case for Hardware Skinning 12 年之前
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 12 年之前
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 12 年之前
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 12 年之前
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 12 年之前
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 12 年之前
  sha..RD c21b60fbe7 HW Skinning 12 年之前
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 12 年之前