rem..om
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c4fc9b723f
Shadows, SSAO and CartoonEdge now works with HardWareSkinning
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12 年之前 |
rem..om
|
b93715f66b
SkeletonControl made some cleanup, removed old comments
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12 年之前 |
rem..om
|
a3fe5860cc
SkeletonControl gatheres target on render instead of on update
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12 年之前 |
rem..om
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517f621871
Fix for issue 592 : SkeletonControl does not track changes to materials or spatials
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12 年之前 |
rem..om
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17a18bb6d0
ShaderNodes SDK : fix for build
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12 年之前 |
rem..om
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4f3319f049
ShaderNodes : generated shaders are now cached by the assetManager to avoid generating a new shader for already loaded materials. This saves memory and avoids a lot of shader switches at render time.
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12 年之前 |
rem..om
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77a3cba69e
ShaderNodes : registered shader node definition locator to the android asset manager so that shader nodes work on android
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12 年之前 |
sha..RD
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199378ca2f
* Fix PerspectiveLodCalculator by not caching entropies in object (since they vary per block)
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12 年之前 |
nor..67
|
cfb9c7e1a3
- update lwjgl to 2.9.0, fixing various issues:
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12 年之前 |
rem..om
|
f8faebb79e
ShaderNodes : Array types are now properly supported and array size can be driven by an int constant or an int define
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12 年之前 |
ShA..Rd
|
06c4dcd7f7
* Fix issue 574 (by extending JFrame instead of JDialog)
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12 年之前 |
ShA..Rd
|
6e021b4504
* Fix issue 584 and issue 562 (minor typos)
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12 年之前 |
ShA..Rd
|
bd39ff1b6e
* Fix issue 570
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12 年之前 |
ShA..Rd
|
d64eec7d1b
* Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason
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12 年之前 |
ShA..Rd
|
a31c8ec884
* Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548.
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12 年之前 |
ShA..Rd
|
ada98f7033
* AppState documentation improvements according to issue 589
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12 年之前 |
ShA..Rd
|
7e6534c1b7
* UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did)
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12 年之前 |
ShA..Rd
|
1aa0f9d7bd
* LwjglRenderer adds capability for texture array support if OpenGL 3 is available
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12 年之前 |
ShA..Rd
|
fbac631160
* TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown
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12 年之前 |
ShA..Rd
|
1f27804716
* Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes)
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12 年之前 |
rem..om
|
198adb0753
Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized
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12 年之前 |
rem..om
|
9b33c7c851
Removed debugging system out from animChannel
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12 年之前 |
rem..om
|
6470f44c97
Added a test case for Hardware Skinning
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12 年之前 |
bre..om
|
ff4c38e20a
TerrainLodControl now refreshes when first added to the scene
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12 年之前 |
phr00t
|
8cb1a8ed9e
Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues.
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12 年之前 |
sha..RD
|
0f21f19735
* Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed.
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12 年之前 |
sha..RD
|
b6afd61ef0
* Lighting shader now supports HW skinning
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12 年之前 |
sha..RD
|
d9e3af1795
* Unshaded material now supports HW skinning
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12 年之前 |
sha..RD
|
c21b60fbe7
HW Skinning
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12 年之前 |
sha..RD
|
8c1e5c9cf9
* Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues
|
12 年之前 |