rem..om
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cbafa1852b
Shadows : There is now an alternative to the PssmRenderer : the PssmFilter that has to be used as any other filter. It does the same ass the PssmRenderer except the post shadow pass is done in screen space making it run very faster on scene that have a lot of shadow recieving Geometries.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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f0d4f86dd8
Updates to use logical ID mapping instead of names.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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52b08cd0da
Updated to work with logical ID instead of name.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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d9dd8603b8
Remap logical ID instead of name since it is now
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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9b763443fa
Modified the string-based look-ups to use logical
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%!s(int64=13) %!d(string=hai) anos |
iwg..ic
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56bf97a7e2
Update Android Sensors to be compatible with the new Joystick interface. http://code.google.com/p/jmonkeyengine/source/detail?r=9763 http://code.google.com/p/jmonkeyengine/source/detail?r=9762
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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810164da46
Added a method for directly poking keyboard events
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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33968b4c39
Added code to reset the actions of opposite joystick
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%!s(int64=13) %!d(string=hai) anos |
bre..om
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211b63be84
Line shape now rewinds the buffer before data is set in updatePoints()
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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0e733ff100
Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort.
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%!s(int64=13) %!d(string=hai) anos |
bre..om
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7f740a0cd4
TerrainGrid executor now prints out any exceptions from the threads
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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c3549f42f6
Fixed a bug in how POV.DOWN_RIGHT was reported...
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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4b4ae178e5
Added a basic way to have default remappings of
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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67750ff7a5
Added a dump of the buttons.
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%!s(int64=13) %!d(string=hai) anos |
bre..om
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c4574bff13
fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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8efd28da76
* Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines.
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%!s(int64=13) %!d(string=hai) anos |
Sha..rd
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1a12437436
* Remove unneeded printlns in AudioNode and HDRRenderer
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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86a3b0532c
Save and restore the color in the nifty-optimization
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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d980519674
Re-introduced alphaDiscardThreshold in lighting frag
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%!s(int64=13) %!d(string=hai) anos |
Sha..om
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d329e243fa
* dotScene loader: prevent issue when dotScene file is missing an externals section.
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%!s(int64=13) %!d(string=hai) anos |
Sha..om
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0995dcf9b6
* Change shadow direction to demonstrate bug
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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a7717d9ea2
Reverting the changes made in r9389
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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e0df200dfd
Properly update the Height map and normal map to the water filter material when setting those textures to the filter
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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bd2695061d
Updates to build with latest joystick changes.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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2970ff46b3
Updated the joystick test to allow better testing
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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6db4dde5e8
Changes to support new joystick refactoring.
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%!s(int64=13) %!d(string=hai) anos |
PSp..om
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81837959b1
A refactoring of the joystick class to provide more
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%!s(int64=13) %!d(string=hai) anos |
iwg..ic
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8daa039ecc
Add methods to control FlyByCamera zooming speed.
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%!s(int64=13) %!d(string=hai) anos |
iwg..ic
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47cb989c63
Added mapping of Android Scale Gesture (ie PinchZoom) to mouse wheel. If mouseEventsEnabled is set, mouse wheel reacts to the gesture.
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%!s(int64=13) %!d(string=hai) anos |
rem..om
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bdb715e527
Shadows : attempt two to fix them on mac.
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%!s(int64=13) %!d(string=hai) anos |