sha..rd
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cbbb261828
* Made sync system deprecated
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14 years ago |
nor..67
|
b9870753fc
- add "last selected" available via SceneExplorer
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14 years ago |
rem..om
|
916f4f203c
Ragdoll :
|
14 years ago |
rem..om
|
0a82e1ee11
Lolilol the ragdoll
|
14 years ago |
nor..67
|
c6a3a78b1e
- show correct material j3m in SceneExplorer
|
14 years ago |
nor..67
|
6cab407283
- change tool wizard actions to use AWT-safe org.openide.Node instead of spatial
|
14 years ago |
nor..67
|
33596cb88f
- serialize light&camera name
|
14 years ago |
nor..67
|
d5db0aef1f
- add name to camera and light (not being part of the scenegraph is no reason to be nameless)
|
14 years ago |
PSp..om
|
041f47157d
Modified serializer to throw an exception if it tries
|
14 years ago |
nor..67
|
d1d082156f
- use JmeFormatter in jMP output window
|
14 years ago |
nor..67
|
0e10f7bdc3
- fix logging to only replace logger for jme3 packages
|
14 years ago |
sha..rd
|
90bf137894
* Added new renderer capability: NonPowerOfTwoTextures
|
14 years ago |
nor..67
|
b6386751e4
- refresh parent and created folder after model import
|
14 years ago |
sha..rd
|
86a4ad3718
* J3O files will now automatically load J3M files if they were loaded via assetManager.loadMaterial()
|
14 years ago |
sha..rd
|
b774630160
* TextureKey.equals() now takes into account flip Y flag
|
14 years ago |
nor..67
|
07f9cf0d23
- remove updateModelBounds() call from BasicGame template
|
14 years ago |
nor..67
|
9ef10e5ac7
- remove deprecated material data from BasicGame template Main.java
|
14 years ago |
rem..om
|
db8034d894
Node : fixed setTransformRefresh to properly set the transform refresh to all the node's children.
|
14 years ago |
rem..om
|
c63c4a3e2b
- Used TempVars for transform calculation in getOffsetTransform
|
14 years ago |
PSp..om
|
70c1db322f
Fixed an indexing bug introduced by the last change.
|
14 years ago |
sha..rd
|
636339a432
* Proper TempVars lock/unlock usage in SkeletonControl ... Although it shouldn't really break anything since that class is the only one using the skinning arrays.
|
14 years ago |
sha..rd
|
2611139702
* Fixed a possible issue where updateLogicalState could cause an IndexOutOfBoundsException
|
14 years ago |
sha..rd
|
548eb26428
* Made Bone.getAttachmentsNode() private, instead the method in AnimControl should be used
|
14 years ago |
PSp..om
|
8858ccf2ef
Getting rid of a couple of compiler warnings.
|
14 years ago |
rem..om
|
109c6b4ef7
Unreverted back change http://code.google.com/p/jmonkeyengine/source/detail?r=7142 because change is so fun :D, and it's more logical...i guess
|
14 years ago |
rem..om
|
dc030c897f
Bone animation :
|
14 years ago |
nor..67
|
e4c8769be0
- fix SceneToolController AppState implementation
|
14 years ago |
nor..67
|
cdd44058d8
- remove isActive from AppState interface
|
14 years ago |
rem..om
|
6d27155e86
Fixed tests that use wildHouse.zip so that the loading append in the simple init and not in the main, because it fails since the testChooser change
|
14 years ago |
sha..rd
|
56554d970d
* Forgot this one ..
|
14 years ago |