Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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13 years ago |
Sha..om
|
5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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13 years ago |
Sha..rd
|
050f630383
* Fix issue 514
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13 years ago |
rem..om
|
c2ac08f70b
MotionPath : fixed waypoint triggering on low framerate.
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13 years ago |
roo..li
|
a6c4f99412
FastMath: fixed javadoc
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13 years ago |
roo..li
|
656c129de8
added a second example to HelloTerrain test
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13 years ago |
Kae..pl
|
d3452297ce
FIXED: Issue 515: Blender loader - "-1" bone indices are generated for this model
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13 years ago |
Sha..rd
|
0ba541ecd1
* Display initialization will not continue if crash is encountered
|
13 years ago |
Sha..rd
|
fd9f274049
* Committed fixes to mesh animation classes (not currently used). See http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/fix-to-ogre-mesh-animations-deserializing
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13 years ago |
Sha..rd
|
8d7b054b31
* Sky shader now normalizes direction in fragment shader instead of vertex shader
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13 years ago |
Sha..rd
|
c498e79511
* Gui shader now supports vertex color on GL1
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13 years ago |
Kae..pl
|
37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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13 years ago |
Kae..pl
|
801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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13 years ago |
PSp..om
|
d649505a6c
Modified to do the method lookups on first class
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13 years ago |
Kae..pl
|
1d6fc2f9d6
NPE fix when no image texture was found.
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13 years ago |
Kae..pl
|
4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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13 years ago |
Kae..pl
|
7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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13 years ago |
Kae..pl
|
cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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13 years ago |
Kae..pl
|
1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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13 years ago |
Kae..pl
|
a6d42c21bb
Fix to applying properties to the mesh's geometry.
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13 years ago |
Kae..pl
|
fde6b4a447
Fixes to normals loading.
|
13 years ago |
Kae..pl
|
0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
|
13 years ago |
Kae..pl
|
a85db87169
Support for BMesh loading. Enjoy :)
|
13 years ago |
Kae..pl
|
691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
|
13 years ago |
PSp..om
|
53dd4c2941
Some additional null checks while I'm in the area.
|
13 years ago |
PSp..om
|
11f686b1e0
Some cheap defensive checks that make a nicer
|
13 years ago |
Kae..pl
|
332fe4d3ac
Fixing bugs with applying UV maps.
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13 years ago |
Kae..pl
|
440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
|
13 years ago |
Kae..pl
|
1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
|
13 years ago |
nor..67
|
1e496c91fd
SDK:
|
13 years ago |