Commit történet

Szerző SHA1 Üzenet Dátum
  Kae..pl cc403160be Texture key for generated textures added. 14 éve
  rem..om 48e4522da5 SDK : fixed scene explorer refresh when deleting a light node 14 éve
  nor..67 1b623df1ab - rename "SceneViewer" to "OpenGL Window" to reduce confusion 14 éve
  nor..67 5ec83b0f62 - fix small typo in BlenderLoader 14 éve
  Kae..pl 93530bc2d0 Fix to loading models with high number of vertices (greater than Shor.MAX_VALUE). 14 éve
  Kae..pl 04d3509c58 Improving image loading speed by using the BufferedInputStream. 14 éve
  Kae..pl f4d900bc43 Fix to narmal map loading. 14 éve
  rem..om 0b5cc9fb43 SDK : re-added the cache delete when loading an asset since it has been fixed in the engine 14 éve
  rem..om 2b8ad73f7e SDK : added possibility to switch to front, left, top, etc... views 14 éve
  Kae..pl 0de5fe39a3 Fix to loading normal maps. 14 éve
  sha..rd f15107da95 * All asset cache operations can now work on smart cache 14 éve
  rem..om ae2fda8626 Spot light : fixed issue that was preventing point lights to work correctly when a spot light is in the scene 14 éve
  rem..om 1b8e65bc97 SDK : remover deleteFromCache call in SpatialAssetDataObject since it's not allowed anymore 14 éve
  sha..rd 73aa30785b * AssetPathURL now accepts non-relative asset paths 14 éve
  Kae..pl 99746c72ec Several changes to constraints (but may not working well yet). 14 éve
  sha..rd f182b5d91b * Javadoc for some classes 14 éve
  nor..67 e084c2baf1 - fix Material Editor j3m path setting 14 éve
  ant..om 06e04c429c Fix: fixed exception when trying to jump with physics turned off 14 éve
  sha..rd 7308cdfca6 * Fixed issue with spot light shader not taking into account alpha 14 éve
  sha..rd d8afde19cf * Fix crashes due to introduction of MaterialKey 14 éve
  sha..rd 026a72d57e * Fix crash in TestEverything 14 éve
  sha..rd 7cd213b940 * Fix for ParticleEmitter.clone() 14 éve
  Sha..om 66d78be974 * asin -> atan 14 éve
  ant..om dfef1a6dfe Fix: fixed a bug when using alphamaps with TerrainGrid 14 éve
  rem..om 310193018d - added a ColorRGBA to tempVars 14 éve
  kim..ng 0b7f96726f Android: fixed logging 14 éve
  rem..om c172b2e455 - Reverted previous uniform change, it was causing changes in constants, when user was assigning a constant to a uniform (like mat.setColor("Color",ColorRGBA.White)). 14 éve
  PSp..om 1bbbc3b0bb Fixed a typo in the comment. OCD strikes again. 14 éve
  PSp..om 7ea2f54286 Turning the memory tracking off since it's pretty expensive 14 éve
  rem..om e6c2653fe6 Fixed varrying binding in the lighting shader 14 éve